Example #1
0
        public static void Load(Game.ConquerStructures.Society.Guild g)
        {
            MySqlCommand cmd = new MySqlCommand(MySqlCommandType.SELECT);
            cmd.Select("guild_arsenalsdonation").Where("guild_uid", g.ID);
            MySqlReader r = new MySqlReader(cmd);
            SafeDictionary<uint, ArsenalSingle> ass = new SafeDictionary<uint, ArsenalSingle>(1000);
            while (r.Read())
            {
                ArsenalSingle s = new ArsenalSingle();
                s.D_UID = r.ReadUInt32("d_uid");
                s.Name = r.ReadString("name");
                s.UID = r.ReadUInt32("item_uid");
                s.Donation = r.ReadUInt32("item_donation");
                s.Type = (ArsenalType)r.ReadByte("item_arsenal_type");
                ass.Add(s.UID, s);
            }
            r.Close();
            foreach (ArsenalSingle s in ass.Values)
            {
                s.Item = ConquerItemTable.GetSingleItem(s.UID);
                g.Arsenal.Inscribe(s.Type, s);
            }
            ass = new SafeDictionary<uint, ArsenalSingle>(1000);
            ass = null;

            cmd = new MySqlCommand(MySqlCommandType.SELECT);
            cmd.Select("guild_arsenals").Where("guild_uid", g.ID);
            r = new MySqlReader(cmd);
            if (r.Read())
            {
                g.A_Packet.Headgear_Avaliable = r.ReadByte("head_allowed") == 1;
                g.A_Packet.Armor_Avaliable = r.ReadByte("armor_allowed") == 1;
                g.A_Packet.Weapon_Avaliable = r.ReadByte("weapon_allowed") == 1;
                g.A_Packet.Ring_Avaliable = r.ReadByte("ring_allowed") == 1;
                g.A_Packet.Boots_Avaliable = r.ReadByte("boots_allowed") == 1;
                g.A_Packet.Necklace_Avaliable = r.ReadByte("neck_allowed") == 1;
                g.A_Packet.Fan_Avaliable = r.ReadByte("fan_allowed") == 1;
                g.A_Packet.Tower_Avaliable = r.ReadByte("tower_allowed") == 1;
            }
            r.Close();
        }
Example #2
0
 public void Inscribe(ArsenalType Type, ArsenalSingle Inscriber)
 {
     if (!Inscribed[Type].ContainsKey(Inscriber.UID))
     {
         Inscribed[Type].Add(Inscriber.UID, Inscriber);
         Donation[Type] += Inscriber.Donation;
     }
 }
Example #3
0
 public void Uninscribe(ArsenalType Type, ArsenalSingle AS, Client.GameState client)
 {
     if (Inscribed[Type].ContainsKey(AS.Item.UID))
     {
         AS.Item.Mode = Enums.ItemMode.Update;
         AS.Item.Inscribed = false;
         AS.Item.Send(client);
         AS.Item.Mode = Enums.ItemMode.Default;
             Inscribed[Type].Remove(AS.Item.UID);
         Database.ArsenalsTable.Delete(AS.Item.UID);
         Donation[Type] -= AS.Donation;
     }
     else
     {
         client.Send(new Network.GamePackets.Message("This item isn't inscribed!", System.Drawing.Color.Red, 2005));
         return;
     }
 }
Example #4
0
 public void Inscribe(ArsenalType Type, Interfaces.IConquerItem Item, Client.GameState client)
 {
     if (!Inscribed[Type].ContainsKey(Item.UID))
     {
         Item.Mode = Enums.ItemMode.Update;
         Item.Inscribed = true;
         Item.Send(client);
         Item.Mode = Enums.ItemMode.Default;
         ArsenalSingle Inscriber = new ArsenalSingle();
         Inscriber.D_UID = client.Entity.UID;
         Inscriber.Item = Item;
         Inscriber.Name = client.Entity.Name;
         Inscriber.UID = Item.UID;
         Inscriber.Type = Type;
         Inscriber.Donation = GetDonation(Item);
         Inscribed[Type].Add(Inscriber.UID, Inscriber);
         Database.ArsenalsTable.Inscribe(Type, Inscriber.Donation, Item, client.Entity);
         Donation[Type] += Inscriber.Donation;
     }
     else
     {
         client.Send(new Network.GamePackets.Message("This item is already inscribed!", System.Drawing.Color.Red, 2005));
         return;
     }
 }