public EngineStateLevelSave(Engine engine, EngineStateLevelEditor state, EngineStateInterface successState, EngineStateInterface cancelState)
 {
     engine_ = engine;
     state_ = state;
     successState_ = successState;
     cancelState_ = cancelState;
     returnState_ = this;
     mainMessage_ = FontMap.getInstance().getFont(MESSAGE_FONT);
     StorageDevice sd = Settings.getInstance().StorageDevice_;
     if (sd == null)
     {
     #if !XBOX
         saveDialog();
     #endif
     }
 }
Example #2
0
 /// <summary>
 /// A copy constructor
 /// </summary>
 /// <param name="gFont">The GameFont to copy</param>
 public GameFont(GameFont gFont)
 {
     spriteBatch_ = gFont.spriteBatch_;
     font_ = gFont.font_;
 }
Example #3
0
 /// <summary>
 /// Private constructor for singleton pattern.
 /// </summary>
 private FPSMonitor()
 {
     font = FontMap.getInstance().getFont(FontEnum.Kootenay14);
 }