public SoundObjectWorld() { FileLocation fl = FileSystem.Instance.Locate("soundObjects.xml", GameFileLocs.Config); Configuration config = ConfigurationManager.Instance.CreateInstance(fl); foreach (KeyValuePair <string, ConfigurationSection> e in config) { SoundEmitterObject obj = new SoundEmitterObject(); obj.Parse(e.Value); objectList.Add(obj); } }
public SoundObjectWorld() { FileLocation fl = FileSystem.Instance.Locate("soundObjects.xml", GameFileLocs.Config); Configuration config = ConfigurationManager.Instance.CreateInstance(fl); foreach (KeyValuePair<string, ConfigurationSection> e in config) { SoundEmitterObject obj = new SoundEmitterObject(); obj.Parse(e.Value); objectList.Add(obj); } }