protected CCEaseElasticInOut(CCEaseElasticInOut easeElasticInOut) : base(easeElasticInOut) { }
public override void OnEnter() { base.OnEnter(); var s = CCDirector.SharedDirector.WinSize; var move = new CCMoveBy (3, new CCPoint(s.Width - 130, 0)); var move_ease_inout1 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.3f); var move_ease_inout_back1 = move_ease_inout1.Reverse(); var move_ease_inout2 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.45f); var move_ease_inout_back2 = move_ease_inout2.Reverse(); var move_ease_inout3 = new CCEaseElasticInOut((CCActionInterval) (move.Copy()), 0.6f); var move_ease_inout_back3 = move_ease_inout3.Reverse(); var delay = new CCDelayTime (0.25f); var seq1 = new CCSequence(move_ease_inout1, delay, move_ease_inout_back1, (CCFiniteTimeAction) delay.Copy()); var seq2 = new CCSequence(move_ease_inout2, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back2, (CCFiniteTimeAction) delay.Copy()); var seq3 = new CCSequence(move_ease_inout3, (CCFiniteTimeAction) delay.Copy(), move_ease_inout_back3, (CCFiniteTimeAction) delay.Copy()); m_tamara.RunAction(new CCRepeatForever (seq1)); m_kathia.RunAction(new CCRepeatForever (seq2)); m_grossini.RunAction(new CCRepeatForever (seq3)); }
protected CCEaseElasticInOut (CCEaseElasticInOut easeElasticInOut) : base (easeElasticInOut) { }