public TextureFactory(Engine engine)
 {
     _missingTexture = engine.Content.Load<Texture2D>("Textures\\missing-texture");
     _landCache = new Cache<int, Texture2D>(TimeSpan.FromMinutes(5), 0x1000);
     _lastCacheClean = DateTime.MinValue;
     _textures = new Textures(engine);
 }
Example #2
0
 public TextureFactory(Engine engine)
 {
     _engine = engine;
     _gumpCache = new Cache<int, Texture>(TimeSpan.FromMinutes(5), 0x1000);
     _landCache = new Cache<int, Texture>(TimeSpan.FromMinutes(5), 0x1000);
     _staticCache = new Cache<int, Texture>(TimeSpan.FromMinutes(5), 0x1000);
     _lastCacheClean = DateTime.MinValue;
     _textures = new Textures(engine);
     _hues = new Hues(engine);
     _gumps = new Gumps(engine);
     _art = new Art(engine);
     _unicodeFonts = new UnicodeFonts(engine);
 }