Example #1
0
        private int totalMoney; //total money after selling eggs

        #endregion Fields

        #region Constructors

        //button for interface, causes the in-game menu to display
        // private UI.PushButton menuButton;
        //button to hide this interface will be in the game-world. showInterface/hideInterface
        //this will allow players to remove the interface if it is in their view of eggs
        public gameInterface(int w, int h, ContentManager content,
                            GraphicsDeviceManager _graphics)
            : base(0,0,w,h)
        {
            instance = this;
            //updateStats();

            characterPicture = content.Load<Texture2D>("menuImages/farmerBoyImage");

             //add an additional panel to the gameInterface that holds the in-game Menu features
            menuPanel = new inGameMenu(w , h , content,_graphics);
            addComponent(menuPanel);

            //add an additional panel that displays the end of day summary
            summaryPanel = new EndDaySummary(w, h, content, _graphics);
            addComponent(summaryPanel);

            //winlossPanel = new VictoryLossScreen(w, h, content);
            //addComponent(winlossPanel);

            //initialize default summary page to timed goal intro
            //summaryPanel.setSummaryState(EndDaySummary.SummaryState.timedGoal);

            //add an additional panel that displays tutorial tips

             //add an additional panel to the gameInterface that displays a sun
                            //graphic to show time/day passing
            sunPanel = new sunPanel(w, h, content, _graphics);
            addComponent(sunPanel);

             //add the panels for the screen interfaces
            UI.ImageLabel gameInterfaceBackground = new UI.ImageLabel
                                (0, _graphics.PreferredBackBufferHeight-panelHeight,
                                content.Load<Texture2D>("menuImages/gameInterfacePanel"));
            gameInterfaceBackground.resize(_graphics.PreferredBackBufferWidth, panelHeight);
            addComponent(gameInterfaceBackground);//dark panel

             //variables to set alignment positions for panel components
            verticalSpacing = gameInterfaceBackground.getPos().Y+70;
            leftColumnMargin = gameInterfaceBackground.getPos().X;
            middleLeftColumnMargin = gameInterfaceBackground.getPos().X +
                                ((gameInterfaceBackground.getWidth()/2) -350);
            middleRightColumnMargin = gameInterfaceBackground.getPos().X +
                                ((gameInterfaceBackground.getWidth()/2) -50);
            rightColumnMargin = gameInterfaceBackground.getPos().X + (gameInterfaceBackground.getWidth());
            textLabelWidth = 150;

             //image Labels for the interface Panel, will each have an associated txt label to display values
            characterImage = new UI.ImageLabel(leftColumnMargin + 10, verticalSpacing -30,
                                characterPicture);
            characterImage.resize(50,50);
            addComponent(characterImage);

            Point location = characterImage.getPos(); //keeps track of where to set the text Label

             isEquippedText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y+30,
                                textLabelWidth, characterImage.getHeight(), "", 0.3f, Color.Yellow);
            addComponent(isEquippedText);
            //load the text next to the appropriate image
            characterHealthText = new UI.TextLabel(location.X + characterImage.getWidth(),
                                location.Y, textLabelWidth, characterImage.getHeight(),
                                "Health "+Convert.ToString(hitPoints)+" / " +
                                Convert.ToString(gameWorld.instance.myCharacter.maxHP),
                                0.3f, Color.White);
            addComponent(characterHealthText);

            UI.ImageLabel chickenImage = new UI.ImageLabel(middleLeftColumnMargin,
                                verticalSpacing, content.Load<Texture2D>("menuImages/chickenImage"));
            chickenImage.resize(40,40);
            addComponent(chickenImage);

            location = chickenImage.getPos();

            chickenNumberText = new UI.TextLabel(location.X + characterImage.getWidth(),
                                location.Y, textLabelWidth, chickenImage.getHeight(),
                                "Chickens " + Convert.ToString(chickenNumber) + " / " +
                                Convert.ToString(gameWorld.instance.maxChicken),
                                0.3f, Color.White);
            addComponent(chickenNumberText);

            UI.ImageLabel roosterImage = new UI.ImageLabel(middleLeftColumnMargin,
                                verticalSpacing - 50, content.Load<Texture2D>
                                ("menuImages/RoosterImage"));
            roosterImage.resize(40,40);
            addComponent(roosterImage);

            location = roosterImage.getPos();

            roosterNumberText = new UI.TextLabel(location.X + characterImage.getWidth(),
                                location.Y, textLabelWidth, chickenImage.getHeight(),
                                "Roosters " + Convert.ToString(roosterNumber) + " / " +
                                Convert.ToString(gameWorld.instance.maxRooster),
                                0.3f, Color.White);
            addComponent(roosterNumberText);

            UI.ImageLabel eggImage = new UI.ImageLabel(middleRightColumnMargin,
                                verticalSpacing -50, content.Load<Texture2D>
                                ("menuImages/eggImage"));
            eggImage.resize(30,30);
            addComponent(eggImage);

            location = eggImage.getPos();

            eggNumberText = new UI.TextLabel(location.X + characterImage.getWidth(),
                                location.Y, textLabelWidth, chickenImage.getHeight(),
                                "Eggs " + Convert.ToString(eggNumber) + " / Broken " +
                                Convert.ToString(brokenEggNumber), 0.3f, Color.White);
            addComponent(eggNumberText);

            UI.ImageLabel moneyImage = new UI.ImageLabel(middleRightColumnMargin,
                                verticalSpacing, content.Load<Texture2D>
                                ("menuImages/dollarSignImage"));
            moneyImage.resize(40,40);
            addComponent(moneyImage);

            location = moneyImage.getPos();

            moneyText = new UI.TextLabel(location.X + characterImage.getWidth(),
                                location.Y, textLabelWidth, chickenImage.getHeight(),
                                "  $ " + Convert.ToString(totalMoney) + " / Upkeep " +
                                Convert.ToString(farmUpkeep), 0.3f, Color.White);
            addComponent(moneyText);

            UI.ImageLabel sunImage = new UI.ImageLabel(rightColumnMargin - 400,
                                verticalSpacing - 50, content.Load<Texture2D>
                                ("menuImages/sunIcon"));
            sunImage.resize(40, 40);
            addComponent(sunImage);
            location = sunImage.getPos();

            sunText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y,
                                textLabelWidth, chickenImage.getHeight(), "Day light " +
                                Convert.ToString(daytimePast) + " / " + Convert.ToString
                                (gameWorld.instance.endDay), 0.3f, Color.White);
            addComponent(sunText);

            UI.ImageLabel goalImage = new UI.ImageLabel(rightColumnMargin -400, verticalSpacing,
                                content.Load<Texture2D>("menuImages/goalImage"));
            goalImage.resize(40, 40);
            addComponent(goalImage);

            location = goalImage.getPos();

            goalText = new UI.TextLabel(location.X + characterImage.getWidth(), location.Y,
                                textLabelWidth, chickenImage.getHeight(), "Goal Timer " +
                                Convert.ToString(goalAchievedT) + " / " + Convert.ToString
                                (gameWorld.instance.winLoss.timeWin), 0.3f, Color.White);
            addComponent(goalText);

            //add interactive buttons to the game screen
            UI.PushButton inGameMenuButton = new UI.PushButton(rightColumnMargin -
                                (buttonWidth)-20, verticalSpacing -
                                gameInterfaceBackground.getHeight()/2,
                                content.Load<Texture2D>("MenuImages/blankbuttonGlow"),
                                content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"),
                                "");
            inGameMenuButton.resize(buttonWidth, buttonHeight);
            addComponent(inGameMenuButton);
            inGameMenuButton.setClickEventHandler(inGameMenuClicked);

             //local variable to set button positions
            Point location_L = inGameMenuButton.getPos(); //keeps track of spacing on the Left side of the menu
            Point location_R = inGameMenuButton.getPos();//keeps track of spacing on the Right side of the menu

             //load the text onto the button so the size is appropriate for the button
             //activate this menu with M or assigned xbox control
            UI.TextLabel inGameMenuText = new UI.TextLabel(location_L.X - 10, location_L.Y,
                                inGameMenuButton.getWidth(), inGameMenuButton.getHeight(),
                                "  Menu<M>", 0.3f, Color.White);
             addComponent(inGameMenuText);

             foxWarning = new UI.ImageLabel(_graphics.PreferredBackBufferWidth/2-50, _graphics.PreferredBackBufferHeight/10
                                            , content.Load<Texture2D>("menuImages/foxWarning"));
             foxWarning.resize(100, 100);
             addComponent(foxWarning);
             foxWarning.visible = false;
        }
Example #2
0
        //private string summaryInfoTwo = "Amount";
        public EndDaySummary(int w, int h, ContentManager content, GraphicsDeviceManager _graphics)
            : base(0, 0, w, h)
        {
            instance = this;
            this.visible = false;
            //assign variables from the economics class

            UI.ImageLabel menuBackground = new UI.ImageLabel((w / 4), 80, content.Load<Texture2D>
                                                             ("menuImages/chickenCoopMenuPoster"));
            menuBackground.resize(rect.Width / 2, rect.Height - 200);
            addComponent(menuBackground);//add a background image for the menu system

            UI.ImageLabel inGameMenu = new UI.ImageLabel((w / 4) + 100, 130, content.Load<Texture2D>
                                        ("menuImages/tutorialtipbox"));
            inGameMenu.resize(menuBackground.getWidth() - 200, menuBackground.getHeight() - 100);
            addComponent(inGameMenu);//add a panel to the image for button placement

            leftColumnMargin = inGameMenu.getPos().X + 80;
            rightColumnMargin = inGameMenu.getPos().X + (inGameMenu.getWidth())-(buttonHorizontalSpacing*2);
            middleColumnMargin = (inGameMenu.getPos().X + (inGameMenu.getWidth() / 2));
            //world = new gameWorld(w, h, content,_graphics,gameTime);
            //addComponent(world);
            //add the gameworld object to the display list

            //add interactive buttons to the game screen
            //purchase/buy on the Left, Sell on the right. Play at the top. Save/Start/Quit on the bottom row

            UI.PushButton returnToPlayButton = new UI.PushButton(middleColumnMargin - (buttonWidth / 2), 115,
                                     content.Load<Texture2D>("MenuImages/blankbuttonGlow"),
                                     content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"),
                                     "");
            returnToPlayButton.resize(buttonWidth, buttonHeight);
            addComponent(returnToPlayButton);
            returnToPlayButton.setClickEventHandler(returnToPlayClicked);

            //local variable to set button positions
            Point location_L = returnToPlayButton.getPos(); //keeps track of spacing on the Left side of the menu
            Point location_R = returnToPlayButton.getPos();//keeps track of spacing on the Right side of the menu

            //load the text onto the button so the size is appropriate for the button
            UI.TextLabel playText = new UI.TextLabel(location_L.X, location_L.Y, returnToPlayButton.getWidth(),
                                    returnToPlayButton.getHeight(), "Resume Game", 0.3f, Color.White);
            addComponent(playText);

            //a button to hide the menu system when X is clicked
            summaryTitle = new UI.TextLabel(middleColumnMargin, (location_R.Y + 55), 10, 10, summaryHeader,
                                    0.35f, Color.White);
            addComponent(summaryTitle);
            summaryTextItem = new UI.TextLabel(leftColumnMargin+50, (location_R.Y + buttonVerticalSpacing),
                                    100, 300, summaryInfoOne, 0.3f, Color.White);
            addComponent(summaryTextItem);
            //creates a seperate column for entering summary information
            //summaryTextAmount = new UI.TextLabel(rightColumnMargin, (location_R.Y + buttonVerticalSpacing),
                                    //10, 10, summaryInfoTwo, 0.3f, Color.White);
            //addComponent(summaryTextAmount);

            UI.PushButton menuButton = new UI.PushButton(location_L.X, (location_L.Y + buttonVerticalSpacing*5),
                                     content.Load<Texture2D>("MenuImages/blankbuttonGlow"),
                                     content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"),
                                     "");
            menuButton.resize(buttonWidth, buttonHeight);
            addComponent(menuButton);
            menuButton.setClickEventHandler(menuClicked);
            location_R = menuButton.getPos();
            UI.TextLabel menuText = new UI.TextLabel(location_R.X, location_R.Y, menuButton.getWidth(),
                                     menuButton.getHeight(), "Resource Menu", 0.3f, Color.White);
            addComponent(menuText);

            pausedText = new UI.TextLabel(menuBackground.getPos().X + (menuBackground.getWidth() / 2)
                                    - 150, menuBackground.getPos().Y - 100, menuBackground.getWidth()
                                    / 2, 100, "***Game Paused***", Color.Red);
            addComponent(pausedText);

            setSummaryState(SummaryState.timedGoal);//default start summary is timed goal intro
            updateSummary();

            //---------------------DebugButton------------------------------------
            //UI.PushButton debugButton = new UI.PushButton(location_R.X-450, (location_L.Y + buttonVerticalSpacing*3),
            //                                              content.Load<Texture2D>("MenuImages/blankbuttonGlow"),
            //                                              content.Load<Texture2D>("MenuImages/blankbuttonDarkGlow"),
            //                                              "Debug");

            //addComponent(debugButton);
            //debugButton.setClickEventHandler(debugClicked);
            //---------------------DebugButton------------------------------------
        }