Example #1
0
        public override List <Tile> GetPossibleMoves(List <Tile> tiles)
        {
            var result = Rook.GetPossibleMoves(this.tile.x, this.tile.y, this.color, tiles);

            result.AddRange(Bishop.GetPossibleMoves(this.tile.x, this.tile.y, this.color, tiles));
            result.Remove(this.tile);

            return(result);
        }
Example #2
0
 public FigureChoiceWindow(Point startPosition, FigureColor clr)
 {
     InitializeComponent();
     this.Size = new System.Drawing.Size(2 * sqSize, 2 * sqSize);
     this.Location = startPosition;
     arr = new Figure[4];
     arr[0] = new Queen(clr);
     arr[1] = new Rock(clr);
     arr[2] = new Knight(clr);
     arr[3] = new Bishop(clr);
 }
Example #3
0
        public CoreMatrix()
        {
			 sMatrix = new Figure[8, 8];
#if !TEST
            //WHITE          

            sMatrix[0, 7] = new Rock(FigureColor.WHITE);
            sMatrix[7, 7] = new Rock(FigureColor.WHITE);

            sMatrix[6, 7] = new Knight(FigureColor.WHITE);
            sMatrix[1, 7] = new Knight(FigureColor.WHITE);

            sMatrix[2, 7] = new Bishop(FigureColor.WHITE);
            sMatrix[5, 7] = new Bishop(FigureColor.WHITE);

            sMatrix[4, 7] = new King(FigureColor.WHITE);
            sMatrix[3, 7] = new Queen(FigureColor.WHITE);

            for (int i = 0; i < 8; i++)
            {
                sMatrix[i, 6] = new Pawn(FigureColor.WHITE);
            }

            //BLACK
            sMatrix[0, 0] = new Rock(FigureColor.BLACK);
            sMatrix[7, 0] = new Rock(FigureColor.BLACK);

            sMatrix[6, 0] = new Knight(FigureColor.BLACK);
            sMatrix[1, 0] = new Knight(FigureColor.BLACK);

            sMatrix[2, 0] = new Bishop(FigureColor.BLACK);
            sMatrix[5, 0] = new Bishop(FigureColor.BLACK);

            sMatrix[4, 0] = new King(FigureColor.BLACK);
            sMatrix[3, 0] = new Queen(FigureColor.BLACK);

            for (int i = 0; i < 8; i++)
            {
                sMatrix[i, 1] = new Pawn(FigureColor.BLACK);
            }
#endif 

#if TEST
             //WHITE          

             sMatrix[0, 7] = new Rock(FigureColor.WHITE);
             sMatrix[7, 7] = new Rock(FigureColor.WHITE);


             sMatrix[4, 7] = new King(FigureColor.WHITE);


             for (int i = 0; i < 8; i++)
             {
                 sMatrix[i, 6] = new Pawn(FigureColor.WHITE);
             }

             //BLACK
             sMatrix[0, 0] = new Rock(FigureColor.BLACK);
             sMatrix[7, 0] = new Rock(FigureColor.BLACK);

             sMatrix[6, 0] = new Knight(FigureColor.BLACK);
             sMatrix[1, 0] = new Knight(FigureColor.BLACK);

             sMatrix[2, 0] = new Bishop(FigureColor.BLACK);
             sMatrix[5, 0] = new Bishop(FigureColor.BLACK);

             sMatrix[4, 0] = new King(FigureColor.BLACK);
             sMatrix[3, 0] = new Queen(FigureColor.BLACK);

             for (int i = 0; i < 8; i++)
             {
                 sMatrix[i, 1] = new Pawn(FigureColor.BLACK);
             }
#endif

			KingBlack = new Position(4, 0);
			KingWhite = new Position( 4, 7);
        }