public static void DestroyOption(OptionTracker optionTracker, int optionNumber)
        {
            int        index  = optionNumber - 1;
            GameObject option = optionTracker.existingOptions[index];

            optionTracker.existingOptions.RemoveAt(index);
            Destroy(option);
        }
        public static void SpawnOption(GameObject owner, int itemCount)
        {
            OptionTracker  ownerOptionTracker = owner.GetOrAddComponent <OptionTracker>();
            GameObject     option             = Instantiate(GradiusOption.gradiusOptionPrefab, owner.transform.position, owner.transform.rotation);
            OptionBehavior behavior           = option.GetComponent <OptionBehavior>();

            behavior.owner     = owner;
            behavior.numbering = itemCount;
            ownerOptionTracker.existingOptions.Add(option);
        }
        public static void DestroyOptions(GameObject minion, int oldCount, int newCount)
        {
            AkSoundEngine.PostEvent(GradiusOption.LoseOptionEventId, minion);
            OptionTracker minionOptionTracker = minion.GetComponent <OptionTracker>();

            if (minionOptionTracker)
            {
                for (int t = oldCount; t > newCount; t--)
                {
                    DestroyOption(minionOptionTracker, t);
                }
            }
            else
            {
                Log.Warning($"OptionMasterTracker.DestroyOptions: OptionTracker not found for {minion.name}.");
            }
        }