Example #1
0
        public void OpenFile(string filename)
        {
            Stop();

            Vector3 center = new Vector3(0);

            _waveSource = CodecFactory.Instance.GetCodec(filename).ToMono();
            _masteringVoice = _xaudio2.CreateMasteringVoice(XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
            _streamingSourceVoice = new StreamingSourceVoice(_xaudio2, _waveSource, 150);

            object defaultDevice = _xaudio2.DefaultDevice;
            ChannelMask channelMask;
            if (_xaudio2.Version == XAudio2Version.XAudio2_7)
            {
                var xaudio27 = (XAudio2_7) _xaudio2;
                var deviceDetails = xaudio27.GetDeviceDetails((int) defaultDevice);
                channelMask = deviceDetails.OutputFormat.ChannelMask;
                _destinationChannels = deviceDetails.OutputFormat.Channels;
            }
            else
            {
                channelMask = _masteringVoice.ChannelMask;
                _destinationChannels = _masteringVoice.VoiceDetails.InputChannels;
            }
            _sourceChannels = _waveSource.WaveFormat.Channels;

            _x3daudio = new X3DAudioCore(channelMask);

            _listener = new Listener()
            {
                Position = center,
                OrientFront = new Vector3(0, 0, 1),
                OrientTop = new Vector3(0, 1, 0),
                Velocity = new Vector3(0, 0, 0)
            };

            _emitter = new Emitter()
            {
                ChannelCount = _sourceChannels,
                CurveDistanceScaler = float.MinValue,
                OrientFront = new Vector3(0, 0, 1),
                OrientTop = new Vector3(0, 1, 0),
                Position = new Vector3(0, 0, 0),
                Velocity = new Vector3(0, 0, 0)
            };

            StreamingSourceVoiceListener.Default.Add(_streamingSourceVoice);
            _streamingSourceVoice.Start();

            _isPlaying = true;
        }
Example #2
0
        private void SetEmitterPosition(Vector3 vector3)
        {
            DspSettings dspSettings = new DspSettings(_sourceChannels, _destinationChannels);

            _emitter.Position = vector3;

            //just calculate the matrix... no doppler or anything else.
            _x3daudio.X3DAudioCalculate(_listener, _emitter, CalculateFlags.Matrix, dspSettings);

            _streamingSourceVoice.SetOutputMatrix(_masteringVoice, _sourceChannels, _destinationChannels, dspSettings.MatrixCoefficients);
        }