Example #1
0
 private void AddWalkers(int count)
 {
     _waveCount++;
       for (int i = 0; i < count; i++)
       {
     var walker = new EnemyWalker(_graphics, "walker", 1, 3, new EnemyData(_player.Data.PlayerLevel), GetEnemyStartPosition());
     walker.LoadContent(Content);
     _walkers.Add(walker);
       }
 }
Example #2
0
 internal void SetHit(EnemyWalker hitWalker)
 {
     switch (Data.Effect)
       {
     case ProjectileEffect.AoeSlow:
       break;
     case ProjectileEffect.Heal:
       break;
     case ProjectileEffect.Burn:
       break;
     case ProjectileEffect.Explode:
       break;
     case ProjectileEffect.Slow:
     case ProjectileEffect.None:
       var projectileHitPos = hitWalker.Position.X + (hitWalker.Size.Width / 2) - 45;
       Position = new Vector2(projectileHitPos, Position.Y);
       DoRemove = true;
       IsUsed = true;
       _currentFrameIndex = 1;
       break;
     default:
       break;
       }
 }
Example #3
0
 private void AddLoot(EnemyWalker enemyWalker)
 {
     var loot = new LootSprite("loot", 1, 3);
       loot.Position = new Vector2(enemyWalker.Position.X, enemyWalker.Position.Y + 30);
       loot.LoadContent(Content);
       loot.Scale = 0.5f;
       loot.Data.DropRate = enemyWalker.Data.DropRate;
       loot.Data.Gold = enemyWalker.Data.GoldValue;
       loot.Data.Level = enemyWalker.Data.Level;
       _drops.Add(loot);
 }