public override FILEERROR Save(BaseSceneSaver node, Filename name, BaseDocument doc, SCENEFILTER filterflags)
        {
            BaseDocument polyDoc = doc.Polygonize();

            Logger.Debug("Fuseefy Me!");

            SceneContainer root = new SceneContainer()
            {
                Header = new SceneHeader()
                {
                    CreatedBy = "",
                    Generator = "FUSEE Export Plugin for Cinema4D",
                    Version = 1
                },
                Children = FuseefyOb(polyDoc.GetFirstObject())
            };

            var ser = new Serializer();
            using (var file = File.Create(name.GetString()))
            {
                ser.Serialize(file, root);
            }

            return FILEERROR.FILEERROR_NONE;
        }
Example #2
0
        public override FILEERROR Save(BaseSceneSaver node, Filename name, BaseDocument doc, SCENEFILTER filterflags)
        {
            List<string> textureFiles;
            string fileName = name.GetString();
            string sceneRoot = Path.GetDirectoryName(fileName);
            var root = new FusConverter().FuseefyScene(doc, sceneRoot, out textureFiles);

            var ser = new Serializer();
            using (var file = File.Create(fileName))
            {
                ser.Serialize(file, root);
            }

            return FILEERROR.FILEERROR_NONE;
        }
Example #3
0
 internal static HandleRef getCPtr(BaseSceneSaver obj) {
   return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
Example #4
0
        public override FILEERROR Save(BaseSceneSaver node, Filename name, BaseDocument doc, SCENEFILTER filterflags)
        {
            if (_newVersionExists)
            {
                if (!C4dApi.QuestionDialog(
                    "A newer version of the FUSEE export plugin is available at fusee3d.org/c4dexporter.\n\n" +
                    "Would you like to \n" +
                    " - complete this export operation using the existing plugin [Yes]\n" +
                    "or\n" +
                    " - cancel this export operation and download the newer version [No]?"))
                {
                    C4dApi.GeOpenHTML("http://fusee3d.org/c4dexporter");
                    return FILEERROR.FILEERROR_NONE;
                }
                _newVersionExists = false; // stop annoying the user...
            }
            List<string> textureFiles;
            string htmlFilePath = name.GetString();
            string htmlFileDir = Path.GetDirectoryName(htmlFilePath);
            string sceneRoot = Path.Combine(htmlFileDir, "Assets");
            string fuseePlayerDir = Path.Combine(GetThisPluginPath(), "Viewer");

            DirCopy.DirectoryCopy(fuseePlayerDir, htmlFileDir, true, true);

            string origHtmlFilePath = Path.Combine(htmlFileDir, "SceneViewer.html");
            if (File.Exists(htmlFilePath))
                File.Delete(htmlFilePath);

            File.Move(origHtmlFilePath, htmlFilePath);

            string sceneFileDir = Path.Combine(htmlFileDir, "Assets");
            string sceneFilePath = Path.Combine(sceneFileDir,  "Model.fus");

            var root = new FusConverter().FuseefyScene(doc, sceneFileDir, out textureFiles);

            var ser = new Serializer();
            using (var file = File.Create(sceneFilePath))
            {
                ser.Serialize(file, root);
            }

            for (int i = 0; i < textureFiles.Count; i++)
            {
                textureFiles[i] = Path.Combine("Assets", textureFiles[i]);
            }
            if (textureFiles != null)
                CreateAssetManifest(htmlFileDir, textureFiles);

            StartServer(htmlFileDir);
            C4dApi.GeOpenHTML("http://localhost:4655/" + Path.GetFileName(htmlFilePath));

            return FILEERROR.FILEERROR_NONE;
        }