Example #1
0
File: Game.cs Project: BjkGkh/R106
        internal Game(int conns)
        {
            ClientManager = new GameClientManager();
            BanManager = new ModerationBanManager();
            RoleManager = new RoleManager();
            HelpTool = new HelpTool();
            Catalog = new Catalog();
            Navigator = new Navigator();
            ItemManager = new ItemManager();
            RoomManager = new RoomManager();
            PixelManager = new PixelManager();
			GroupManager = new Group.GroupManager();
            RankingManager = new RankingManager();
            ModerationTool = new ModerationTool();
            BotManager = new BotManager();
            questManager = new QuestManager();
			moduleWatch = new Stopwatch();
			memoryManagementWatch = new Stopwatch();
        }
Example #2
0
File: Game.cs Project: habb0/Bfly
        internal Game(int conns)
        {
            ClientManager = new GameClientManager();

            //if (ButterflyEnvironment.GetConfig().data["client.ping.enabled"] == "1")
            //{
            //    ClientManager.StartConnectionChecker();
            //}

            using (IQueryAdapter dbClient = ButterflyEnvironment.GetDatabaseManager().getQueryreactor())
            {

                //ButterflyEnvironment.GameInstance = this;
                DateTime start = DateTime.Now;

                BanManager = new ModerationBanManager();
                RoleManager = new RoleManager();
                HelpTool = new HelpTool();
                Catalog = new Catalog();
                Navigator = new Navigator();
                ItemManager = new ItemManager();
                RoomManager = new RoomManager();
                AdvertisementManager = new AdvertisementManager();
                PixelManager = new PixelManager();

                ModerationTool = new ModerationTool();
                BotManager = new BotManager();
                questManager = new QuestManager();
                //soundMachineManager = new SoundMachineManager();

                TimeSpan spent = DateTime.Now - start;

                Logging.WriteLine("Class initialization -> READY! (" + spent.Seconds + " s, " + spent.Milliseconds + " ms)");
            }
        }