Example #1
0
        void Create_RbUpStack(int count)
        {
            const float mass = 10.0f;

            CompoundShape cylinderCompound = new CompoundShape();
            CollisionShape cylinderShape = new CylinderShapeX(4, 1, 1);
            CollisionShape boxShape = new BoxShape(4, 1, 1);
            cylinderCompound.AddChildShape(Matrix.Identity, boxShape);
            Quaternion orn = Quaternion.RotationYawPitchRoll((float)Math.PI / 2.0f, 0.0f, 0.0f);
            Matrix localTransform = Matrix.RotationQuaternion(orn);
            //localTransform *= Matrix.Translation(new Vector3(1,1,1));
            cylinderCompound.AddChildShape(localTransform, cylinderShape);

            CollisionShape[] shape = new CollisionShape[]{cylinderCompound,
                new BoxShape(new Vector3(1,1,1)),
                new SphereShape(1.5f)};

            for (int i = 0; i < count; ++i)
                LocalCreateRigidBody(mass, Matrix.Translation(0, 2 + 6 * i, 0), shape[i % shape.Length]);
        }
 public CollisionShape CreateCylinderShapeX(float radius, float height)
 {
     CylinderShapeX shape = new CylinderShapeX(height, radius, radius);
     _allocatedCollisionShapes.Add(shape);
     return shape;
 }