Example #1
0
        public bool isCollision(ref Bullet bullet, Smile currSmile)
        {
            float deltaX = bullet.Position.X - currSmile.Position.X;
            float deltaY = bullet.Position.Y - currSmile.Position.Y;
            double r = Math.Sqrt(deltaX * deltaX + deltaY * deltaY);

            if (r <= sizeOfSmile)
            {
                double k = sizeOfSmile / r;
                float newX = currSmile.Position.X * (1 - (float)k) + bullet.Position.X * (float)k;
                float newY = currSmile.Position.Y * (1 - (float)k) + bullet.Position.Y * (float)k;
                bullet.Position = new Vector2(newX, newY);
                bullet.Rectangle = new Rectangle((int)newX, (int)newY, bullet.Rectangle.Width, bullet.Rectangle.Height);
                return true;
            }
            return false;
        }
Example #2
0
        public bool isImposition(Bullet bullet, Smile currSmile)
        {
            int deltaX = (int)Math.Abs(bullet.Position.X - currSmile.Position.X);
            int deltaY = (int)Math.Abs(bullet.Position.Y - currSmile.Position.Y);

            if (Math.Sqrt(deltaX * deltaX + deltaY * deltaY) <= sizeOfSmile / 2 + sizeOfSmile / 4) return true;
            return false;
        }
Example #3
0
        public static void newGame()
        {
            setConstants();

            amountOfShot = 0;

            smile = new Smile();
            lifeBonus = new LifeBonus();
            choiceBonus = new ChoiceBonus();
            sightBonus = new SightBonus();

            for (int i = 0; i < maxNumInRow; i++)
                for (int j = 0; j < maxNumInCol; j++)
                {
                    if (smile.Create(i, j)) ;
                    else if (heartIsAvailable && lifeBonus.Create(i, j));
                    else if (sightIsAvailable && choiceBonus.Create(i, j));
                    else if (palmIsAvailable && sightBonus.Create(i, j));
                }

            bullet = new Bullet();
            bullet.Create();

            nextBullet = new Bullet();
            nextBullet.Create();
            nextBullet.Position = new Vector2(140, ScreenSize.Y - sizeOfSmile - 20);
        }