public void Apply(Actor a) { if (copy.goLeft) a.pos.X -= moveSpeed; if (copy.goRight) a.pos.X += moveSpeed; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); keyboard = new PlayerInput(); //Init player Actor player = new Actor(); MoveableComponent pic = new MoveableComponent(); player.addComponent(pic); statictestComp = new StaticComponent(GraphicsDevice); player.addComponent(statictestComp); //player.addComponent(statictestComp); }
void Apply(Actor a) { myPos = a.pos; }
public void Apply(Actor a) { }
// Only to be called by some sort of actor manager public void Apply(Actor actor) { }