Example #1
0
 public void Apply(Actor a)
 {
     if (copy.goLeft)
         a.pos.X -= moveSpeed;
     if (copy.goRight)
         a.pos.X += moveSpeed;
 }
Example #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            keyboard = new PlayerInput();

            //Init player
            Actor player = new Actor();
            MoveableComponent pic = new MoveableComponent();
            player.addComponent(pic);
            statictestComp = new StaticComponent(GraphicsDevice);
            player.addComponent(statictestComp);
            //player.addComponent(statictestComp);
        }
Example #3
0
 void Apply(Actor a)
 {
     myPos = a.pos;
 }
Example #4
0
 public void Apply(Actor a)
 {
 }
Example #5
0
 // Only to be called by some sort of actor manager
 public void Apply(Actor actor)
 {
 }