public SpawnBatsInRoguelikeBagman(OpenGatesAtRoomClear xRoomClearBag, int iInterval, int iParTime) { this.xRoomClear = xRoomClearBag; this.iInterval = iInterval; this.iParTime = iParTime; this.rand = new Random(Program.game.xGameSessionData.xRogueLikeSession.xCurrentRoom.iRandSeed); }
public SpawnTrapsInRoguelikeBagman(OpenGatesAtRoomClear xRoomClearBag, DynamicEnvironmentCodex.ObjectTypes enTrap, Rectangle recSpawnRec, int iInterval) { this.xRoomClear = xRoomClearBag; this.enTrap = enTrap; this.recSpawnRec = recSpawnRec; this.iInterval = iInterval; }