public SpawnBatsInRoguelikeBagman(OpenGatesAtRoomClear xRoomClearBag, int iInterval, int iParTime)
 {
     this.xRoomClear = xRoomClearBag;
     this.iInterval = iInterval;
     this.iParTime = iParTime;
     this.rand = new Random(Program.game.xGameSessionData.xRogueLikeSession.xCurrentRoom.iRandSeed);
 }
 public SpawnTrapsInRoguelikeBagman(OpenGatesAtRoomClear xRoomClearBag, DynamicEnvironmentCodex.ObjectTypes enTrap, Rectangle recSpawnRec, int iInterval)
 {
     this.xRoomClear = xRoomClearBag;
     this.enTrap = enTrap;
     this.recSpawnRec = recSpawnRec;
     this.iInterval = iInterval;
 }