Summary description for XnaGpuProgramManager.
Inheritance: Axiom.Graphics.GpuProgramManager
Example #1
0
		/// <summary>
		/// Creates a new render window.
		/// </summary>
		/// <remarks>
		/// This method creates a new rendering window as specified
		/// by the paramteters. The rendering system could be
		/// responible for only a single window (e.g. in the case
		/// of a game), or could be in charge of multiple ones (in the
		/// case of a level editor). The option to create the window
		/// as a child of another is therefore given.
		/// This method will create an appropriate subclass of
		/// RenderWindow depending on the API and platform implementation.
		/// </remarks>
		/// <param name="name"></param>
		/// <param name="width"></param>
		/// <param name="height"></param>
		/// <param name="isFullScreen"></param>
		/// <param name="miscParams">
		/// A collection of addition rendersystem specific options.
		/// </param>
		public override RenderWindow CreateRenderWindow(string name, int width, int height, bool isFullScreen, NamedParameterList miscParams)
		{
			// Check we're not creating a secondary window when the primary
			// was fullscreen
			if (_primaryWindow != null && _primaryWindow.IsFullScreen)
				throw new Exception("Cannot create secondary windows when the primary is full screen.");

			if (_primaryWindow != null && isFullScreen)
				throw new ArgumentException("Cannot create full screen secondary windows.");

			// Log a message
			var strParams = new StringBuilder();
			if (miscParams != null)
			{
				foreach (var entry in miscParams)
				{
					strParams.AppendFormat("{0} = {1}; ", entry.Key, entry.Value);
				}
			}
			LogManager.Instance.Write("[XNA] : Creating RenderWindow \"{0}\", {1}x{2} {3} miscParams: {4}",
									   name, width, height, isFullScreen ? "fullscreen" : "windowed",
									   strParams.ToString());

			// Make sure we don't already have a render target of the 
			// same name as the one supplied
			if (renderTargets.ContainsKey(name))
			{
				throw new Exception(String.Format("A render target of the same name '{0}' already exists." +
													"You cannot create a new window with this name.", name));
			}

			RenderWindow window = new XnaRenderWindow(_activeDriver, _primaryWindow != null ? _device : null);

			// create the window
			window.Create(name, width, height, isFullScreen, miscParams);

			// add the new render target
			AttachRenderTarget(window);
			// If this is the first window, get the D3D device and create the texture manager
			if (_primaryWindow == null)
			{
				_primaryWindow = (XnaRenderWindow)window;
				_device = (GraphicsDevice)window["XNADEVICE"];

				basicEffect = new BasicEffect(_device);
				skinnedEffect = new SkinnedEffect(_device);
				// Create the texture manager for use by others
				textureManager = new XnaTextureManager(_device);
				// Also create hardware buffer manager
				_hardwareBufferManager = new XnaHardwareBufferManager( _device );

				// Create the GPU program manager
				gpuProgramMgr = new XnaGpuProgramManager(_device);
				// create & register HLSL factory
				//gpuProgramMgr.PushSyntaxCode("hlsl"));

				realCapabilities = new RenderSystemCapabilities();
				// use real capabilities if custom capabilities are not available
				if (!useCustomCapabilities)
				{
					currentCapabilities = realCapabilities;
				}

				FireEvent("RenderSystemCapabilitiesCreated");

				InitializeFromRenderSystemCapabilities(currentCapabilities, window);

				// Initialize the capabilities structures
				_checkHardwareCapabilities( _primaryWindow );
			}
			else
			{
				_secondaryWindows.Add((XnaRenderWindow)window);
			}

#if !SILVERLIGHT // Can only work on _device inside the Draw callback
			StateManager.ResetState( _device );
#endif
			return window;
		}
Example #2
0
		/// <summary>
		/// Shuts down the RenderSystem.
		/// </summary>
		public override void Shutdown()
		{
			_activeDriver = null;

			// dispose of the device
			if (_device != null)
			{
				_device = null;
			}

			if (gpuProgramMgr != null)
			{
				if (!gpuProgramMgr.IsDisposed)
					gpuProgramMgr.Dispose();

				gpuProgramMgr = null;
			}

			if ( _hardwareBufferManager != null )
			{
				if ( !_hardwareBufferManager.IsDisposed )
					_hardwareBufferManager.Dispose();

				_hardwareBufferManager = null;
			}

			if (textureManager != null)
			{
				if (!textureManager.IsDisposed)
					textureManager.Dispose();

				textureManager = null;
			}

			base.Shutdown();

			LogManager.Instance.Write("[XNA] : " + Name + " shutdown.");
		}