public static bool Save(string fileName, Graph graph) { var file = File.CreateText(fileName); file.Write((string) graph.ToJson()); file.Close(); return true; }
// <summary> Creates a default Graph. Could also be an empty Graph </summary> public Graph CreateDefaultGraph() { Graph graph = new Graph(); var numberNode01 = new NumberNode(graph.GetUniqueId()); numberNode01.X = 20; numberNode01.Y = 20; numberNode01.Number = "355"; graph.AddNode(numberNode01); var numberNode02 = new NumberNode(graph.GetUniqueId()); numberNode02.X = 20; numberNode02.Y = 80; numberNode02.Number = "113"; graph.AddNode(numberNode02); var operator01 = new MathOperatorNode(graph.GetUniqueId()); operator01.X = 200; operator01.Y = 40; operator01.SetMode(Operator.Divide); graph.AddNode(operator01); var diplay01 = new MathDisplay(graph.GetUniqueId()); diplay01.X = 330; diplay01.Y = 80; graph.AddNode(diplay01); graph.Link( numberNode01.GetSocket(NumberNode.FloatType, SocketDirection.Output, 0), operator01.GetSocket(NumberNode.FloatType, SocketDirection.Input, 0)); graph.Link( numberNode02.GetSocket(NumberNode.FloatType, SocketDirection.Output, 0), operator01.GetSocket(NumberNode.FloatType, SocketDirection.Input, 1)); graph.Link( operator01.GetSocket(NumberNode.FloatType, SocketDirection.Output, 0), diplay01.GetSocket(NumberNode.FloatType, SocketDirection.Input, 0)); var perlinNoise = new PerlinNoiseNode(graph.GetUniqueId()); perlinNoise.X = 80; perlinNoise.Y = 250; graph.AddNode(perlinNoise); var displayMap = new MapDisplayNode(graph.GetUniqueId()); displayMap.X = 300; displayMap.Y = 280; graph.AddNode(displayMap); graph.Link(perlinNoise.GetSocket(NumberNode.FloatType, SocketDirection.Output, 0), displayMap.GetSocket(NumberNode.FloatType, SocketDirection.Input, 0)); // == test serialization an deserialization == var serializedJSON = graph.ToJson(); var deserializedGraph = Graph.FromJson(serializedJSON, _controller); // ===== return deserializedGraph; }
public BonCanvas(Graph graph) { this.Graph = graph; Style.normal.background = CreateBackgroundTexture(); Style.normal.background.wrapMode = TextureWrapMode.Repeat; Style.fixedHeight = CanvasSize; Style.fixedWidth = CanvasSize; }
public void OnCreate(Graph graph) { this._graph = graph; UpdateNodes(); }
// <summary> Gets called if the editor closes a graph </summary> public void CloseGraph(Graph g) { _graphs.Remove(g); }
// <summary> Gets called if the editor requests to save the assigned graph </summary> public void SaveGraph(Graph g, string path) { Graph.Save(path, g); }