Example #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            TouchPanel.EnabledGestures = GestureType.Tap;
              m_World = new GameWorld();
              m_Controls = new GameControls();

              Tank t = new Tank(m_World);
              Dummy d = new Dummy(m_World);
              t.SetPursuer(d);
              m_World.GameEntities.Add(t);
              m_World.GameEntities.Add(d);

              base.Initialize();
        }
Example #2
0
 public abstract void Update(GameTime time, GameControls controls);