Example #1
0
        public static void createItem(item New, Vector2 pos, float z,int level)
        {
            try
            {
                item[] old = world.levels[level].items;
                world.levels[level].items = new item[old.Length + 1];
                for (int i = 0; i != old.Length; i++)
                {
                    world.levels[level].items[i] = old[i];
                }

                New.B_base.f_elasticity = .50f;
                New.B_base.v_position = pos;
                New.B_base.f_Position_Z = z;
                world.levels[level].items[old.Length] = New;

            }
            catch
            {
                world.levels[level].items = new item[1];

                New.B_base.f_elasticity = .50f;
                New.B_base.v_position = pos;
                New.B_base.f_Position_Z = z;
                world.levels[level].items[0] = New;
            }
        }
Example #2
0
        public static void killItem(int toKill,int level)
        {
            item[] lower = new item[toKill];
            item[] upper = new item[world.levels[level].items.Length - (toKill + 1)];

            for (int i = 0; i != world.levels[level].items.Length; i++)
            {
                if (i != toKill)
                {
                    if (i < toKill)
                    {
                        lower[i] = world.levels[level].items[i];
                    }
                    if (i > toKill)
                    {
                        upper[i - (toKill + 1)] = world.levels[level].items[i];
                    }
                }
            }

            world.levels[level].items = new item[world.levels[level].items.Length - 1];

            for (int i = 0; i != world.levels[level].items.Length; i++)
            {
                if (i < lower.Length)
                {
                    world.levels[level].items[i] = lower[i];
                }
                else
                {
                    world.levels[level].items[i] = upper[i - lower.Length];
                }
            }
        }
Example #3
0
        public static item[] killItem_INVEN(item[] input, int toKill)
        {
            item[] lower = new item[toKill];
            item[] upper = new item[input.Length - (toKill + 1)];

            for (int i = 0; i != input.Length; i++)
            {
                if (i != toKill)
                {
                    if (i < toKill)
                    {
                        lower[i] = input[i];
                    }
                    if (i > toKill)
                    {
                        upper[i - (toKill + 1)] = input[i];
                    }
                }
            }

            input = new item[lower.Length + upper.Length];

            for (int i = 0; i != input.Length; i++)
            {
                if (i < lower.Length)
                {
                    input[i] = lower[i];
                }
                else
                {
                    input[i] = upper[i - lower.Length];
                }
            }
            return input;
        }
Example #4
0
        public static inventory createItem_INVEN(inventory input, item New, Vector2 pos, float z)
        {
            try
            {
                item[] old = input.items;
                input.items = new item[old.Length + 1];
                for (int i = 0; i != old.Length; i++)
                {
                    input.items[i] = old[i];
                }

                New.B_base.f_elasticity = .50f;
                New.B_base.v_position = pos;
                New.B_base.f_Position_Z = z;
                input.items[old.Length] = New;
                input.CurWeight += New.weight;

            }
            catch
            {
                input.items = new item[1];

                New.B_base.f_elasticity = .50f;
                New.B_base.v_position = pos;
                New.B_base.f_Position_Z = z;
                input.items[0] = New;
                input.CurWeight += New.weight;
            }

            return input;
        }
Example #5
0
 public static item createItemFromWeapon(weapon w)
 {
     item output = new item();
     for (int i = 0; i != world.weapons.Length; i++)
     {
         if (world.items[i].name == w.name)
         {
             output = world.items[i];
             output.quality = w.wear;
         }
     }
     return output;
 }
Example #6
0
        public static item[] loadItems(ContentManager content)
        {
            StreamReader sr;
            BasePath = content.RootDirectory;
            sr = new StreamReader(content.RootDirectory + "/world/items/itemlist.txt");
            int i_numitems = Convert.ToInt32(sr.ReadLine());

            item[] output = new item[i_numitems];

            for (int i = 0; i != i_numitems; i++)
            {
                string name = sr.ReadLine();

                StreamReader sr1 = new StreamReader(content.RootDirectory + "/world/items/" + name + ".ANITEM");
                {
                    output[i].name = sr1.ReadLine();
                    output[i].gameTag = sr1.ReadLine();
                    output[i].special = sr1.ReadLine();
                    output[i].quality = Convert.ToSingle(sr1.ReadLine());
                    output[i].texture = content.Load<Texture2D>("graphics/textures/items/" + sr1.ReadLine());
                    output[i].icon = content.Load<Texture2D>("graphics/textures/items/" + sr1.ReadLine());
                    @output[i].description = sr1.ReadLine().Replace("\\n", "\n");
                    output[i].type = (itemType)Enum.ToObject(typeof(itemType), Convert.ToInt32(sr1.ReadLine()));
                    output[i].usable = Convert.ToBoolean(sr1.ReadLine());
                    output[i].weight = Convert.ToSingle(sr1.ReadLine());
                }
                sr1.Close();
            }
            sr.Close();

            return output;
        }
Example #7
0
        public inventory(float MaxWeight, item[] Items)
        {
            maxWeight = MaxWeight;
            CurWeight = 0;
            try
            {
                items = new item[Items.Length];

                for (int i = 0; i != Items.Length; i++)
                {
                    items[i] = Items[i];
                    CurWeight += Items[i].B_base.f_mass;
                }
            }
            catch
            {
                items = new item[0];
                CurWeight = 0;
            }
        }
Example #8
0
        public static void equipFood(int c, item food)
        {
            PlayCharEat();
            character Char = world.levels[world.i_currentLvl].char_living[c];
            float healing = .25f;

            if (food.special == "heal")
            {
                healing = (food.quality/100)*2;
            }

            Char.attrib.hun_current *= 1 - (food.quality / 100);

            if (world.levels[world.i_currentLvl].char_living[c].controlType == ControlType.player_current)
            UI.addMessage("Hunger decreased by " + food.quality.ToString() + "%");

            Char.attrib.hp_current *= (1 + ((food.quality / 100) * healing));

            if (world.levels[world.i_currentLvl].char_living[c].controlType == ControlType.player_current)
            UI.addMessage("Healed by " + (food.quality * healing).ToString() + "%");

            world.levels[world.i_currentLvl].char_living[c] = Char;
        }