Example #1
0
		public static MouseEventArgs ToEto(av.MotionEvent e)
		{
			if (e.Action == av.MotionEventActions.Down)
			{
				return new MouseEventArgs(MouseButtons.Primary, Key.None, new PointF(e.GetX(), e.GetY()));
			}
			// Is this correct? It generates a mouse event for pointer-up and cancel actions
			// See the iOS handler as well, which does something similar
			return new MouseEventArgs(MouseButtons.Primary, Key.None, Point.Empty);
		}
 public override bool OnTouchEvent(A.MotionEvent e)
 {
     contentView.Click(e.GetX(), e.GetY(), this);
     if (contentView.Active)
     {
         input.ShowSoftInput(this, ShowFlags.Forced);
     }
     else
     {
         input.HideSoftInputFromWindow(this.WindowToken, 0);
     }
     Draw();
     return false;
 }