Container for the parameters to the RequestUploadCredentials operation. Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location for a specific build. Valid credentials are required to upload your game build files to Amazon S3.

Call this action only if you need credentials for a build created with CreateBuild . This is a rare situation; in most cases, builds are created using the CLI command upload-build, which creates a build record and also uploads build files.

Upload credentials are returned when you create the build, but they have a limited lifespan. You can get fresh credentials and use them to re-upload game files until the status of that build changes to READY. Once this happens, you must create a brand new build.

Inheritance: AmazonGameLiftRequest
Example #1
0
        public object Execute(ExecutorContext context)
        {
            var cmdletContext = context as CmdletContext;
            // create request
            var request = new Amazon.GameLift.Model.RequestUploadCredentialsRequest();

            if (cmdletContext.BuildId != null)
            {
                request.BuildId = cmdletContext.BuildId;
            }

            CmdletOutput output;

            // issue call
            var client = Client ?? CreateClient(_CurrentCredentials, _RegionEndpoint);

            try
            {
                var    response       = CallAWSServiceOperation(client, request);
                object pipelineOutput = null;
                pipelineOutput = cmdletContext.Select(response, this);
                output         = new CmdletOutput
                {
                    PipelineOutput  = pipelineOutput,
                    ServiceResponse = response
                };
            }
            catch (Exception e)
            {
                output = new CmdletOutput {
                    ErrorResponse = e
                };
            }

            return(output);
        }
Example #2
0
 private Amazon.GameLift.Model.RequestUploadCredentialsResponse CallAWSServiceOperation(IAmazonGameLift client, Amazon.GameLift.Model.RequestUploadCredentialsRequest request)
 {
     Utils.Common.WriteVerboseEndpointMessage(this, client.Config, "Amazon GameLift Service", "RequestUploadCredentials");
     try
     {
         #if DESKTOP
         return(client.RequestUploadCredentials(request));
         #elif CORECLR
         return(client.RequestUploadCredentialsAsync(request).GetAwaiter().GetResult());
         #else
                 #error "Unknown build edition"
         #endif
     }
     catch (AmazonServiceException exc)
     {
         var webException = exc.InnerException as System.Net.WebException;
         if (webException != null)
         {
             throw new Exception(Utils.Common.FormatNameResolutionFailureMessage(client.Config, webException.Message), webException);
         }
         throw;
     }
 }
        /// <summary>
        /// Initiates the asynchronous execution of the RequestUploadCredentials operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the RequestUploadCredentials operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndRequestUploadCredentials
        ///         operation.</returns>
        public IAsyncResult BeginRequestUploadCredentials(RequestUploadCredentialsRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new RequestUploadCredentialsRequestMarshaller();
            var unmarshaller = RequestUploadCredentialsResponseUnmarshaller.Instance;

            return BeginInvoke<RequestUploadCredentialsRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
        /// <summary>
        /// Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location
        /// for a specific build. Valid credentials are required to upload your game build files
        /// to Amazon S3.
        /// 
        ///  <important>
        /// <para>
        /// Call this action only if you need credentials for a build created with <a>CreateBuild</a>.
        /// This is a rare situation; in most cases, builds are created using the CLI command
        /// <code>upload-build</code>, which creates a build record and also uploads build files.
        /// 
        /// </para>
        /// </important> 
        /// <para>
        /// Upload credentials are returned when you create the build, but they have a limited
        /// lifespan. You can get fresh credentials and use them to re-upload game files until
        /// the state of that build changes to READY. Once this happens, you must create a brand
        /// new build.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the RequestUploadCredentials service method.</param>
        /// 
        /// <returns>The response from the RequestUploadCredentials service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public RequestUploadCredentialsResponse RequestUploadCredentials(RequestUploadCredentialsRequest request)
        {
            var marshaller = new RequestUploadCredentialsRequestMarshaller();
            var unmarshaller = RequestUploadCredentialsResponseUnmarshaller.Instance;

            return Invoke<RequestUploadCredentialsRequest,RequestUploadCredentialsResponse>(request, marshaller, unmarshaller);
        }
 /// <summary>
 /// Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location
 /// for a specific build. Valid credentials are required to upload your game build files
 /// to Amazon S3.
 /// 
 ///  <important>
 /// <para>
 /// Call this action only if you need credentials for a build created with <a>CreateBuild</a>.
 /// This is a rare situation; in most cases, builds are created using the CLI command
 /// <code>upload-build</code>, which creates a build record and also uploads build files.
 /// 
 /// </para>
 /// </important> 
 /// <para>
 /// Upload credentials are returned when you create the build, but they have a limited
 /// lifespan. You can get fresh credentials and use them to re-upload game files until
 /// the state of that build changes to READY. Once this happens, you must create a brand
 /// new build.
 /// </para>
 /// </summary>
 /// <param name="buildId">Unique identifier for the build you want to get credentials for. </param>
 /// 
 /// <returns>The response from the RequestUploadCredentials service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Such requests can be retried by clients, either immediately or after a back-off period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameters specified as part of the request are invalid. Please correct
 /// the invalid parameters before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Such requests should
 /// not be retried by clients.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Such requests should not be retried without valid
 /// authentication credentials.
 /// </exception>
 public RequestUploadCredentialsResponse RequestUploadCredentials(string buildId)
 {
     var request = new RequestUploadCredentialsRequest();
     request.BuildId = buildId;
     return RequestUploadCredentials(request);
 }
Example #6
0
        /// <summary>
        /// Initiates the asynchronous execution of the RequestUploadCredentials operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the RequestUploadCredentials operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<RequestUploadCredentialsResponse> RequestUploadCredentialsAsync(RequestUploadCredentialsRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new RequestUploadCredentialsRequestMarshaller();
            var unmarshaller = RequestUploadCredentialsResponseUnmarshaller.Instance;

            return InvokeAsync<RequestUploadCredentialsRequest,RequestUploadCredentialsResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }
Example #7
0
 /// <summary>
 /// Retrieves a fresh set of upload credentials and the assigned Amazon S3 storage location
 /// for a specific build. Valid credentials are required to upload your game build files
 /// to Amazon S3.
 /// 
 ///  <important> 
 /// <para>
 /// Call this action only if you need credentials for a build created with<code> <a>CreateBuild</a>
 /// </code>. This is a rare situation; in most cases, builds are created using the CLI
 /// command <code>upload-build</code>, which creates a build record and also uploads build
 /// files. 
 /// </para>
 ///  </important> 
 /// <para>
 /// Upload credentials are returned when you create the build, but they have a limited
 /// lifespan. You can get fresh credentials and use them to re-upload game files until
 /// the status of that build changes to <code>READY</code>. Once this happens, you must
 /// create a brand new build.
 /// </para>
 /// </summary>
 /// <param name="buildId">Unique identifier for the build you want to get credentials for.</param>
 /// <param name="cancellationToken">
 ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
 /// </param>
 /// 
 /// <returns>The response from the RequestUploadCredentials service method, as returned by GameLift.</returns>
 /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
 /// The service encountered an unrecoverable internal failure while processing the request.
 /// Clients can retry such requests immediately or after a waiting period.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
 /// One or more parameter values in the request are invalid. Correct the invalid parameter
 /// values before retrying.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.NotFoundException">
 /// A service resource associated with the request could not be found. Clients should
 /// not retry such requests.
 /// </exception>
 /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
 /// The client failed authentication. Clients should not retry such requests.
 /// </exception>
 public Task<RequestUploadCredentialsResponse> RequestUploadCredentialsAsync(string buildId, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
 {
     var request = new RequestUploadCredentialsRequest();
     request.BuildId = buildId;
     return RequestUploadCredentialsAsync(request, cancellationToken);
 }