Example #1
0
        protected internal void Finish()
        {
            // Ensure that command succeeds or fails, but not both.
            int status = Interlocked.CompareExchange(ref state, SUCCESS, IN_PROGRESS);

            if (status == IN_PROGRESS)
            {
                // Command finished successfully.
                // Put connection back into pool.
                conn.UpdateLastUsed();
                node.PutAsyncConnection(conn);

                // Do not put large buffers back into pool.
                if (segment.size > BufferPool.BUFFER_CUTOFF)
                {
                    // Put back original buffer instead.
                    segment = segmentOrig;
                    eventArgs.SetBuffer(segment.buffer, segment.offset, 0);
                }

                eventArgs.UserToken = segment;
                cluster.PutEventArgs(eventArgs);
            }
            else if (status == FAIL_TOTAL_TIMEOUT || status == FAIL_SOCKET_TIMEOUT)
            {
                // Timeout thread closed connection, but transaction still completed.
                // Do not connection put back into pool.
                PutBackArgsOnError();
            }
            else
            {
                // Should never get here.
                if (Log.WarnEnabled())
                {
                    Log.Warn("AsyncCommand finished with unexpected return status: " + status);
                }
            }

            try
            {
                OnSuccess();
            }
            catch (Exception e)
            {
                if (Log.WarnEnabled())
                {
                    Log.Warn("OnSuccess() error: " + Util.GetErrorMessage(e));
                }
            }
        }
Example #2
0
        protected internal void Finish()
        {
            // Ensure that command succeeds or fails, but not both.
            int status = Interlocked.CompareExchange(ref complete, SUCCESS, 0);

            if (status == 0)
            {
                conn.UpdateLastUsed();
                node.PutAsyncConnection(conn);

                // Do not put large buffers back into pool.
                if (segment.size > BufferPool.BUFFER_CUTOFF)
                {
                    // Put back original buffer instead.
                    segment = segmentOrig;
                    eventArgs.SetBuffer(segment.buffer, segment.offset, 0);
                }

                eventArgs.UserToken = segment;
                cluster.PutEventArgs(eventArgs);

                try
                {
                    OnSuccess();
                }
                catch (AerospikeException ae)
                {
                    // The user's OnSuccess() may have already been called which in turn generates this
                    // exception.  It's important to call OnFailure() anyhow because the user's code
                    // may be waiting for completion notification which wasn't yet called in
                    // OnSuccess().  This is the only case where both OnSuccess() and OnFailure()
                    // gets called for the same command.
                    OnFailure(ae);
                }
                catch (Exception e)
                {
                    OnFailure(new AerospikeException(e));
                }
            }
            else
            {
                AlreadyCompleted(status);
            }
        }
        private void ConnectionReady()
        {
            if (Interlocked.CompareExchange(ref state, 1, 0) == 0)
            {
                conn.UpdateLastUsed();
                node.PutAsyncConnection(conn);

                try
                {
                    listener.OnSuccess(eventArgs, dataBuffer);
                }
                catch (Exception e)
                {
                    if (Log.WarnEnabled())
                    {
                        Log.Warn("OnSuccess() error: " + Util.GetErrorMessage(e));
                    }
                }
            }
        }
        private void ReceiveEvent()
        {
            //Log.Info("Receive Event: " + eventArgs.BytesTransferred + "," + dataOffset + "," + dataLength + "," + inHeader);
            if (usingSocketTimeout)
            {
                eventReceived = true;
            }

            if (eventArgs.BytesTransferred <= 0)
            {
                ConnectionFailed(new AerospikeException.Connection("Connection closed"));
                return;
            }

            dataOffset += eventArgs.BytesTransferred;

            if (dataOffset < dataLength)
            {
                eventArgs.SetBuffer(dataOffset, dataLength - dataOffset);
                Receive();
                return;
            }
            dataOffset = segment.offset;

            if (inHeader)
            {
                long proto  = ByteUtil.BytesToLong(dataBuffer, dataOffset);
                int  length = (int)(proto & 0xFFFFFFFFFFFFL);

                if (length <= 0)
                {
                    ReceiveBegin();
                    return;
                }

                compressed = ((proto >> 48) & 0xFF) == (long)Command.MSG_TYPE_COMPRESSED;
                inHeader   = false;

                if (length > segment.size)
                {
                    ResizeBuffer(length);
                    dataBuffer = segment.buffer;
                    dataOffset = segment.offset;
                }
                eventArgs.SetBuffer(dataBuffer, dataOffset, length);
                dataLength = dataOffset + length;
                Receive();
            }
            else
            {
                if (inAuthenticate)
                {
                    inAuthenticate = false;
                    inHeader       = true;

                    int resultCode = dataBuffer[dataOffset + 1];

                    if (resultCode != 0 && resultCode != ResultCode.SECURITY_NOT_ENABLED)
                    {
                        // Authentication failed. Session token probably expired.
                        // Signal tend thread to perform node login, so future
                        // transactions do not fail.
                        node.SignalLogin();

                        // This is a rare event because the client tracks session
                        // expiration and will relogin before session expiration.
                        // Do not try to login on same socket because login can take
                        // a long time and thousands of simultaneous logins could
                        // overwhelm server.
                        throw new AerospikeException(resultCode);
                    }
                    ConnectionReady();
                    return;
                }

                conn.UpdateLastUsed();

                if (compressed)
                {
                    int usize = (int)ByteUtil.BytesToLong(dataBuffer, dataOffset);
                    dataOffset += 8;
                    byte[] ubuf = new byte[usize];

                    ByteUtil.Decompress(dataBuffer, dataOffset, dataLength, ubuf, usize);
                    dataBuffer = ubuf;
                    dataOffset = 8;
                    dataLength = usize;
                }

                ParseCommand();
            }
        }