// ==============================
        // Methods
        // ==============================
        public static Configuration Load(string filename)
        {
            Configuration config = new Configuration();
            StreamReader file = File.OpenText(filename);
            // Begin reading
            Console.WriteLine("Loading configuration file.");
            //try {
            for (String str = file.ReadLine(); str != null; str = file.ReadLine()) {
                if (str.Length > 0) {
                    String[] tokens = str.Split(assignmentDelimiter, StringSplitOptions.RemoveEmptyEntries);

                    LinkedList<String> descriptionList = new LinkedList<string>(tokens[0].Split(propertyDelimiter, StringSplitOptions.RemoveEmptyEntries));
                    String value = tokens[1];

                    config.ParseConfigLine(descriptionList, value);
                }
            }

            //} catch {
            //    Console.Error.WriteLine("Corrupt config file!");
            //} finally {
            file.Close();
            //}
            return config;
        }
 public RhythmEngine(Configuration config)
 {
     Config = config;
     fadeInTimeInterval = (float)(Config.Game.Track.LeadIn * fadeVolumeInterval);
     fadeOutTimeInterval = (float)(Config.Game.Track.FallOut * fadeVolumeInterval);
     State = RhythmEngineState.Stopped;
     for (int i = 0; i < NoPlayers; ++i)
         players[i] = new TrackPlayer();
     ActivePlayer = PlayerID.Left;
 }
Example #3
0
        public ActGame()
        {
            // ==============================
            // -- Prepare filesystems
            // ==============================
            Directory.SetCurrentDirectory(@"..\..\..\..\");
            root = Directory.GetCurrentDirectory();
            Console.WriteLine("Current working directory is:");
            Console.WriteLine(root);

            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            // Load configuration files
            config = Configuration.Load(@"master.conf");
            IsMouseVisible = true;

            // Initialize controllers
            keyboardInput = new KeyboardInput();
            leftController = new KeyboardController(noRhythmKeys, keyboardInput, config.IO.Keyboard.Left);
            rightController = new KeyboardController(noRhythmKeys, keyboardInput, config.IO.Keyboard.Right);
        }