Example #1
0
 private void SendSpectatorAndTeamUpdatesOnServer()
 {
     if (!_arenaStateSendTimer.IsElapsed) return;
     var message = new SpectatorOrTeamUpdateMessage();
     foreach (var spec in DataEngine.Spectators) message.Add(spec.ID, spec, SerializationModeFlags.VaryingDataFromServer);
     foreach (var team in DataEngine.Teams) message.Add(team.ID, team, SerializationModeFlags.VaryingDataFromServer);
     NetworkEngine.SendToGameClients(message);
 }
Example #2
0
 private void HandleSpectatorOrTeamUpdateMessage(SpectatorOrTeamUpdateMessage mess)
 {
     mess.Read(id => (INetworkSerializable)Game.DataEngine.FindSpectator(id) ?? Game.DataEngine.FindTeam(id),
         SerializationModeFlags.VaryingDataFromServer, 0);
 }