private void ControlsToData()
 {
     if (HasData())
     {
         if (_vibration == null)
             _vibration = new EnvironmentalElementsVibration();
         _vibration.Frequency = frequency.Limit;
         _vibration.Displacement = displacement.Limit;
         _vibration.Velocity = velocity.Limit;
     }
     else
     {
         _vibration = null;
     }
 }
 public static bool LoadFromFile(string fileName, out EnvironmentalElementsVibration obj)
 {
     System.Exception exception;
     return LoadFromFile(fileName, out obj, out exception);
 }
 /// <summary>
 /// Deserializes xml markup from file into an EnvironmentalElementsVibration object
 /// </summary>
 /// <param name="fileName">string xml file to load and deserialize</param>
 /// <param name="obj">Output EnvironmentalElementsVibration object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns>
 public static bool LoadFromFile(string fileName, out EnvironmentalElementsVibration obj, out System.Exception exception)
 {
     exception = null;
     obj = default(EnvironmentalElementsVibration);
     try
     {
         obj = LoadFromFile(fileName);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }
 public static bool Deserialize(string input, out EnvironmentalElementsVibration obj)
 {
     System.Exception exception;
     return Deserialize(input, out obj, out exception);
 }
 /// <summary>
 /// Deserializes workflow markup into an EnvironmentalElementsVibration object
 /// </summary>
 /// <param name="input">string workflow markup to deserialize</param>
 /// <param name="obj">Output EnvironmentalElementsVibration object</param>
 /// <param name="exception">output Exception value if deserialize failed</param>
 /// <returns>true if this Serializer can deserialize the object; otherwise, false</returns>
 public static bool Deserialize(string input, out EnvironmentalElementsVibration obj, out System.Exception exception)
 {
     exception = null;
     obj = default(EnvironmentalElementsVibration);
     try
     {
         obj = Deserialize(input);
         return true;
     }
     catch (System.Exception ex)
     {
         exception = ex;
         return false;
     }
 }