Example #1
0
        public void LoadResources(AGT_SplashDialog dialog_instance, Device device)
        {

            dialog_instance.UpdateStatusBar("Initializing Sprite Manager", 0, 3);

            sprites = new AGT_SpriteManager(device);

            dialog_instance.UpdateStatusBar("Loading Ramadi Map", 1, 3);
                sprites.AddResource("Ramadi", "Resources\\Map2.jpg", 0, 0, 0, false);

            dialog_instance.UpdateStatusBar("Loading Active Zones", 2, 3);
            using (Bitmap b = AGT_GDIBridge.CreateCircle(device, 200, new HatchBrush(HatchStyle.DashedDownwardDiagonal, Color.FromArgb(180, Color.Black), Color.FromArgb(180, Color.White))))
            {
                active_zone = sprites.AddResource("ActiveZone", b, 100, 100, 0);
            }

            dialog_instance.UpdateStatusBar("Finished", 3, 3);
        }
Example #2
0
 public void LoadResources(AGT_SplashDialog dialog_instance, Device device)
 {
     throw new Exception("The method or operation is not implemented.");
 }
Example #3
0
 public void DialogInitialize(AGT_SplashDialog dialog_instance)
 {
     throw new Exception("The method or operation is not implemented.");
 }
Example #4
0
        public new void LoadResources(AGT_SplashDialog dialog_instance, Device device)
        {
            dialog_instance.UpdateStatusBar("Initializing Sprite Manager", 0, 3);
            if (_active_zone_sprites != null)
            {
                _active_zone_sprites.Dispose();
            }
            if (_waypoint_group_sprites != null)
            {
                _waypoint_group_sprites.Dispose();
            }
            if (_map_sprites != null)
            {
                _map_sprites.Dispose();
            }
            if (_pawn_sprites != null)
            {
                _pawn_sprites.Dispose();
            }

            _active_zone_sprites = new AGT_SpriteManager(device);
            _waypoint_group_sprites = new AGT_SpriteManager(device);
            _map_sprites = new AGT_SpriteManager(device);
            _pawn_sprites = AGT_ImageLibrary.Load(ImageLibraryPath, dialog_instance, device);

            dialog_instance.UpdateStatusBar("Loading " + MapFile, 2, 3);
            _playfield_image_id = _map_sprites.AddResource(MapFile, MapFile, 0, 0, 0, false);


            UTM_Mapping.ImageHeight = _map_sprites.GetTextureHeight(_playfield_image_id);
            UTM_Mapping.ImageWidth = _map_sprites.GetTextureWidth(_playfield_image_id);

            dialog_instance.UpdateStatusBar("Finished", 3, 3);
        }
Example #5
0
 public new void DialogInitialize(AGT_SplashDialog dialog_instance)
 {
 }
Example #6
0
 public void DialogInitialize(AGT_SplashDialog dialog_instance)
 {
     //dialog_instance.BackgroundImageLayout = ImageLayout.Stretch;
     //dialog_instance.BackgroundImage = new Bitmap(@"C:\Documents and Settings\ebonomolo\My Documents\My Pictures\28413-1.jpg");
 }