Example #1
0
        public LipSyncEditor(LipSync lipSync)
        {
            InitializeComponent();
            _lipSync = lipSync;
            this.AutoScroll = true;

            int x = TEXT_BOX_START_X, y = TEXT_BOX_START_Y;

            for (int i = 0; i < _lipSync.CharactersPerFrame.Length; i++)
            {
                Label label = new Label();
                label.Left = x;
                label.Top = y + 2;
                label.AutoSize = true;
                label.Text = i.ToString();
                this.Controls.Add(label);

                TextBox textBox = new TextBox();
                textBox.Left = x + 20;
                textBox.Top = y;
                textBox.Size = new Size(150, 23);
                textBox.Tag = i;
                textBox.Text = _lipSync.CharactersPerFrame[i];
                textBox.TextChanged += new EventHandler(textBox_TextChanged);

                this.Controls.Add(textBox);
                y += 25;
                if (i % 10 == 9)
                {
                    x += 200;
                    y = TEXT_BOX_START_Y;
                }
            }
            UpdateControlsEnabled();
        }
Example #2
0
File: Game.cs Project: torkleyy/ags
        public Game()
        {
            _guis                    = new GUIFolders(GUIFolder.MAIN_GUI_FOLDER_NAME);
            _inventoryItems          = new InventoryItemFolders(InventoryItemFolder.MAIN_INVENTORY_ITEM_FOLDER_NAME);
            _cursors                 = new List <MouseCursor>();
            _dialogs                 = new DialogFolders(DialogFolder.MAIN_DIALOG_FOLDER_NAME);
            _fonts                   = new List <Font>();
            _characters              = new CharacterFolders(CharacterFolder.MAIN_CHARACTER_FOLDER_NAME);
            _plugins                 = new List <Plugin>();
            _translations            = new List <Translation>();
            _rooms                   = new UnloadedRoomFolders(UnloadedRoomFolder.MAIN_UNLOADED_ROOM_FOLDER_NAME);
            _oldInteractionVariables = new List <OldInteractionVariable>();
            _settings                = new Settings();
            _defaultSetup            = new RuntimeSetup(_settings);
            _workspaceState          = new WorkspaceState();
            _palette                 = new PaletteEntry[PALETTE_SIZE];
            _sprites                 = new SpriteFolder("Main");
            _views                   = new ViewFolders("Main");
            _audioClips              = new AudioClipFolders("Main");
            _audioClipTypes          = new List <AudioClipType>();
            _textParser              = new TextParser();
            _lipSync                 = new LipSync();
            _propertySchema          = new CustomPropertySchema();
            _globalVariables         = new GlobalVariables();
            _globalMessages          = new string[NUMBER_OF_GLOBAL_MESSAGES];
            _deletedViewIDs          = new Dictionary <int, object>();
            _scripts                 = new ScriptFolders(ScriptFolder.MAIN_SCRIPT_FOLDER_NAME);
            _scriptsToCompile        = new ScriptsAndHeaders();
            ScriptAndHeader globalScript = new ScriptAndHeader(
                new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true),
                new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false));

            ((IList <ScriptAndHeader>)_scripts).Add(globalScript);
            _playerCharacter = null;

            for (int i = 0; i < _globalMessages.Length; i++)
            {
                _globalMessages[i] = string.Empty;
            }

            InitializeDefaultPalette();
        }
Example #3
0
        public Game()
        {
            _guis = new GUIFolder(GUIFolder.MAIN_GUI_FOLDER_NAME);
            _inventoryItems = new InventoryItemFolder(InventoryItemFolder.MAIN_INVENTORY_ITEM_FOLDER_NAME);
            _cursors = new List<MouseCursor>();
            _dialogs = new DialogFolder(DialogFolder.MAIN_DIALOG_FOLDER_NAME);
            _fonts = new List<Font>();
            _characters = new CharacterFolder(CharacterFolder.MAIN_CHARACTER_FOLDER_NAME);
            _plugins = new List<Plugin>();
            _translations = new List<Translation>();
            _rooms = new UnloadedRoomFolder(UnloadedRoomFolder.MAIN_UNLOADED_ROOM_FOLDER_NAME);
            _oldInteractionVariables = new List<OldInteractionVariable>();
            _settings = new Settings();
            _palette = new PaletteEntry[PALETTE_SIZE];
            _sprites = new SpriteFolder("Main");
            _views = new ViewFolder("Main");
            _audioClips = new AudioClipFolder("Main");
            _audioClipTypes = new List<AudioClipType>();
            _textParser = new TextParser();
            _lipSync = new LipSync();
            _propertySchema = new CustomPropertySchema();
            _globalVariables = new GlobalVariables();
            _globalMessages = new string[NUMBER_OF_GLOBAL_MESSAGES];
            _deletedViewIDs = new Dictionary<int, object>();
            _scripts = new ScriptFolder(ScriptFolder.MAIN_SCRIPT_FOLDER_NAME);
            _scriptsToCompile = new Scripts();
            ScriptAndHeader globalScript = new ScriptAndHeader(
                new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true),
                new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false));
            _scripts.Items.Add(globalScript);
            _playerCharacter = null;

            for (int i = 0; i < _globalMessages.Length; i++)
            {
                _globalMessages[i] = string.Empty;
            }

            InitializeDefaultPalette();
        }
Example #4
0
        public Game()
        {
            _guis = new List<GUI>();
            _inventoryItems = new List<InventoryItem>();
            _cursors = new List<MouseCursor>();
            _dialogs = new List<Dialog>();
            _fonts = new List<Font>();
            _characters = new List<Character>();
            _plugins = new List<Plugin>();
            _translations = new List<Translation>();
            _rooms = new RoomList();
            _oldInteractionVariables = new List<OldInteractionVariable>();
            _settings = new Settings();
            _palette = new PaletteEntry[PALETTE_SIZE];
            _sprites = new SpriteFolder("Main");
            _views = new ViewFolder("Main");
            _audioClips = new AudioClipFolder("Main");
            _audioClipTypes = new List<AudioClipType>();
            _textParser = new TextParser();
            _lipSync = new LipSync();
            _propertySchema = new CustomPropertySchema();
            _globalVariables = new GlobalVariables();
            _globalMessages = new string[NUMBER_OF_GLOBAL_MESSAGES];
            _deletedViewIDs = new Dictionary<int, object>();
            _scripts = new Scripts();
            _scriptsToCompile = new Scripts();
            _scripts.Add(new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true));
            _scripts.Add(new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false));
            _playerCharacter = null;

            for (int i = 0; i < _globalMessages.Length; i++)
            {
                _globalMessages[i] = string.Empty;
            }

            InitializeDefaultPalette();
        }
Example #5
0
        public Game()
        {
            _guis                    = new List <GUI>();
            _inventoryItems          = new List <InventoryItem>();
            _cursors                 = new List <MouseCursor>();
            _dialogs                 = new List <Dialog>();
            _fonts                   = new List <Font>();
            _characters              = new List <Character>();
            _plugins                 = new List <Plugin>();
            _translations            = new List <Translation>();
            _rooms                   = new RoomList();
            _oldInteractionVariables = new List <OldInteractionVariable>();
            _settings                = new Settings();
            _palette                 = new PaletteEntry[PALETTE_SIZE];
            _sprites                 = new SpriteFolder("Main");
            _views                   = new ViewFolder("Main");
            _audioClips              = new AudioClipFolder("Main");
            _audioClipTypes          = new List <AudioClipType>();
            _textParser              = new TextParser();
            _lipSync                 = new LipSync();
            _propertySchema          = new CustomPropertySchema();
            _globalVariables         = new GlobalVariables();
            _globalMessages          = new string[NUMBER_OF_GLOBAL_MESSAGES];
            _deletedViewIDs          = new Dictionary <int, object>();
            _scripts                 = new Scripts();
            _scriptsToCompile        = new Scripts();
            _scripts.Add(new Script(Script.GLOBAL_HEADER_FILE_NAME, "// script header\r\n", true));
            _scripts.Add(new Script(Script.GLOBAL_SCRIPT_FILE_NAME, "// global script\r\n", false));
            _playerCharacter = null;

            for (int i = 0; i < _globalMessages.Length; i++)
            {
                _globalMessages[i] = string.Empty;
            }

            InitializeDefaultPalette();
        }