Example #1
0
 void OnDestroy()
 {
     //防止销毁的是后载入的场景中的物体的情况
     if (singletonInstance == this)
     {
         logFile.Close();
         Application.RegisterLogCallback(null);
         singletonInstance = null;
     }
 }
Example #2
0
    void Awake()
    {
        if (singletonInstance)
            return;

        FileMode lFileMode;
        if (append)
            lFileMode = FileMode.Append;
        else
            lFileMode = FileMode.Create;
        logFile = new FileStream(logFileName, lFileMode);
        writer = new StreamWriter(logFile);
        writer.AutoFlush = true;

        writer.WriteLine(System.DateTime.Now);

        Object.DontDestroyOnLoad(gameObject);
        //放在最后,以免IO发生异常
        Application.RegisterLogCallback(HandleLog);
        singletonInstance = this;
    }