/// <summary>
 /// Returns the component-wise compare of x == y.
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 protected bvec equal(vec x, vec y) { throw new NotImplementedException(); }
 /// <summary>
 /// Returns the component-wise compare of x < y.
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 protected bvec lessThan(vec x, vec y) { throw new NotImplementedException(); }
 /// <summary>
 /// Returns the component-wise compare of x >= y.
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 protected bvec greaterThanEqual(vec x, vec y) { throw new NotImplementedException(); }
Example #4
0
		/**
		 * Sets the entity's current location vector (i.e. teleports the entity).
		 */
		void SetLocation(vec);