Example #1
0
 /// <summary>
 /// 创建T触发器
 /// </summary>
 /// <param name="circult"></param>
 /// <returns></returns>
 public static TUnit<Status> CreateTUnit(this Circult circult)
 {
     var unit = circult.CreateUnit<TUnit<Status>>();
     unit.Size = new Size(600, 450);
     var in1 = circult.CreateNode<CommonNode<Status>>();
     var in2 = circult.CreateNode<CommonNode<Status>>();
     var an1 = circult.CreateAndNotUnit(3);
     var an2 = circult.CreateAndNotUnit(3);
     var an3 = circult.CreateAndNotUnit();
     var an4 = circult.CreateAndNotUnit();
     var n1 = circult.CreateNode<CommonNode<Status>>();
     var n2 = circult.CreateNode<CommonNode<Status>>();
     var o1 = circult.CreateNode<CommonNode<Status>>();
     var o2 = circult.CreateNode<CommonNode<Status>>();
     an1.External = false;
     an2.External = false;
     an3.External = false;
     an4.External = false;
     circult.ConnectNodeMoreInput(in1, an1, 0);
     circult.ConnectNodeMoreInput(in2, an1, 1);
     circult.ConnectNodeMoreInput(in1, an2, 1);
     circult.ConnectNodeMoreInput(in2, an2, 2);
     circult.ConnectUnitMoreInput(an1, an3, 0);
     circult.ConnectUnitMoreInput(an2, an4, 1);
     circult.ConnectNode(n1, o1);
     circult.ConnectNode(n2, o2);
     circult.ConnectNodeMoreOutput(an3, n1, 0);
     circult.ConnectNodeMoreOutput(an4, n2, 0);
     var bw1 = circult.ConnectNodeMoreInput(n2, an1, 2, new BrokenWire<Status>());
     var bw2 = circult.ConnectNodeMoreInput(n1, an2, 0, new BrokenWire<Status>());
     var bw3 = circult.ConnectNodeMoreInput(n2, an3, 1, new BrokenWire<Status>());
     var bw4 = circult.ConnectNodeMoreInput(n1, an4, 0, new BrokenWire<Status>());
     in1.Location = new Point(0, 110);
     in2.Location = new Point(0, 310);
     an1.Location = new Point(80, 50);
     an2.Location = new Point(80, 250);
     an3.Location = new Point(300, 90);
     an4.Location = new Point(300, 250);
     n1.Location = new Point(520, 110);
     n2.Location = new Point(520, 310);
     o1.Location = new Point(580, 110);
     o2.Location = new Point(580, 310);
     bw1.PointBegin.Add(new Point(-20, -80));
     bw1.PointEnd.Add(new Point(0, 40));
     bw2.PointBegin.Add(new Point(-20, 85));
     bw2.PointEnd.Add(new Point(0, -40));
     bw3.PointBegin.Add(new Point(20, -80));
     bw3.PointEnd.Add(new Point(0, 40));
     bw4.PointBegin.Add(new Point(20, 85));
     bw4.PointEnd.Add(new Point(0, -40));
     unit.Inputs.Add(in1);
     unit.Inputs.Add(in2);
     unit.Hidden.Add(an1);
     unit.Hidden.Add(an2);
     unit.Hidden.Add(an3);
     unit.Hidden.Add(an4);
     unit.Hidden.Add(n1);
     unit.Hidden.Add(n2);
     unit.Outputs.Add(o1);
     unit.Outputs.Add(o2);
     return unit;
 }
Example #2
0
 /// <summary>
 /// 创建SR锁存器
 /// </summary>
 /// <param name="circult"></param>
 /// <returns></returns>
 public static SRLockUnit<Status> CreateSRLockUnit(this Circult circult)
 {
     var unit = circult.CreateUnit<SRLockUnit<Status>>();
     unit.Size = new Size(300, 350);
     var in1 = circult.CreateNode<CommonNode<Status>>();
     var in2 = circult.CreateNode<CommonNode<Status>>();
     var an1 = circult.CreateAndNotUnit();
     var an2 = circult.CreateAndNotUnit();
     var o1 = circult.CreateNode<CommonNode<Status>>();
     var o2 = circult.CreateNode<CommonNode<Status>>();
     an1.External = false;
     an2.External = false;
     circult.ConnectNodeMoreInput(in1, an1, 0);
     circult.ConnectNodeMoreInput(in2, an2, 1);
     var bw1 = circult.ConnectUnitMoreInput(an1, an2, 0, new BrokenWire<Status>());
     var bw2 = circult.ConnectUnitMoreInput(an2, an1, 1, new BrokenWire<Status>());
     circult.ConnectNodeMoreOutput(an1, o1, 0);
     circult.ConnectNodeMoreOutput(an2, o2, 0);
     in1.Location = new Point(0, 50);
     in2.Location = new Point(0, 200);
     an1.Location = new Point(50, 50);
     an2.Location = new Point(50, 200);
     o1.Location = new Point(280, 50);
     o2.Location = new Point(280, 200);
     bw1.PointBegin.Add(new Point(0, 60));
     bw1.PointEnd.Add(new Point(0, -40));
     bw2.PointBegin.Add(new Point(0, -60));
     bw2.PointEnd.Add(new Point(0, 40));
     unit.Inputs.Add(in1);
     unit.Inputs.Add(in2);
     unit.Hidden.Add(an1);
     unit.Hidden.Add(an2);
     unit.Outputs.Add(o1);
     unit.Outputs.Add(o2);
     return unit;
 }