public static void PlaySafe(this SoundEffectInstance seInstance) { if (_soundOn) seInstance?.Play(); }
public static void PlaySafe(this SoundEffect se) { if (_soundOn) se?.Play(); }
public static void PlaySafe(this SoundEffectInstance seInstance) { if (_soundOn) seInstance?.Play(); }
public static void PlaySafe(this SoundEffect se) { if (_soundOn) se?.Play(); }