public void Play(soAudio audioToPlay)
	{
		//if (_source == null)
		//	Initialize();

		//if (_source.isPlaying && _currentClip != audioToPlay)
		//{
		//	_source.Stop();
		//}

		//UpdateProperties(audioToPlay);

		//if (!_source.isPlaying)
		//	_source.Play();

		//_currentClip = audioToPlay;
	}
	// Set the properties of the audiosource
	void UpdateProperties(soAudio audio)
	{
		_source.clip = audio._audioClip;
		_source.loop = audio._loop;
	}