Example #1
0
    // Use this for initialization
    void Start()
    {
        addChild ();
        count = 0;

        GameObject masterGO = GameObject.FindWithTag ("Master");
        master = masterGO.GetComponent<score_keeper> ();
        master.sync (this);
    }
Example #2
0
    void Start()
    {
        clamSprite        = gameObject.GetComponentInParent <SpriteRenderer>();
        animator          = gameObject.GetComponentInParent <Animator>();
        scoreKeeperScript = GameObject.Find("Score_Keeper").GetComponent <score_keeper> ();


        soundPlayer = GameObject.Find("Sound_Player").GetComponent <sound_player>();

        spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish");
    }
    // Use this for initialization
    void Start()
    {
        boatSprite = GetComponent <SpriteRenderer>();
        boatSprite.sortingOrder = -1;
        boatAnim = GetComponent <Animator>();

        scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent <score_keeper>();

        boatColliders            = GetComponents <Collider2D>();
        boatColliders[0].enabled = false;
        boatColliders[1].enabled = false;
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        boatSprite = GetComponent<SpriteRenderer>();
        boatSprite.sortingOrder = -1;
        boatAnim = GetComponent<Animator>();

        scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent<score_keeper>();

        boatColliders = GetComponents<Collider2D>();
        boatColliders[0].enabled = false;
        boatColliders[1].enabled = false;
    }
    // Use this for initialization
    void Start()
    {
        //get references to the child objects
        pearlOffset = transform.GetChild(0).gameObject;

        //get reference to the sprite renderer located on the pearlOffset child object
        pearlRenderer = pearlOffset.GetComponent <SpriteRenderer>();

        playerStateScript = gameObject.GetComponent <player_state>();

        numberOfPlatformsTouching = 0;

        damageScript = GetComponent <damage> ();

        rBody = GetComponent <Rigidbody2D> ();

        scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent <score_keeper>();

        statusAnim = GetComponent <Animator> ();

        soundPlayer = GameObject.FindGameObjectWithTag("Sound_Player").GetComponent <sound_player>();
    }
    void Start()
    {
        clamSprite = gameObject.GetComponentInParent<SpriteRenderer>();
        animator = gameObject.GetComponentInParent<Animator>();
        scoreKeeperScript = GameObject.Find ("Score_Keeper").GetComponent<score_keeper> ();

        soundPlayer = GameObject.Find ("Sound_Player").GetComponent<sound_player>();

        spawnPoints = GameObject.FindGameObjectsWithTag("Jellyfish");
    }
    // Use this for initialization
    void Start()
    {
        //get references to the child objects
        pearlOffset = transform.GetChild (0).gameObject;

        //get reference to the sprite renderer located on the pearlOffset child object
        pearlRenderer = pearlOffset.GetComponent<SpriteRenderer>();

        playerStateScript = gameObject.GetComponent<player_state>();

        numberOfPlatformsTouching = 0;

        damageScript = GetComponent<damage> ();

        rBody = GetComponent<Rigidbody2D> ();

        scoreScript = GameObject.FindGameObjectWithTag("Score_Keeper").GetComponent<score_keeper>();

        statusAnim = GetComponent<Animator> ();

        soundPlayer = GameObject.FindGameObjectWithTag ("Sound_Player").GetComponent<sound_player>();
    }