Example #1
0
    // Use this for initialization
    void Start()
    {
        GameObject playerObject = GameObject.FindGameObjectWithTag ("Player");
        rLObject = playerObject.GetComponent<roomsLoaded> ();

        //rLObject.setRedLock (false);
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        GameObject playerObject = GameObject.FindGameObjectWithTag ("Player");
        rLObject = playerObject.GetComponent<roomsLoaded> ();

        GameObject doorCyan = GameObject.FindGameObjectWithTag ("doorGRCyan");
        cEObject = doorCyan.GetComponent<cyanGRExit> ();

        rLObject.setGreenLock (false);
    }
Example #3
0
    // Use this for initialization
    void Start()
    {
        GameObject playerObject = GameObject.FindGameObjectWithTag ("Player");
        rLObject = playerObject.GetComponent<roomsLoaded> ();

        GameObject doorMagenta = GameObject.FindGameObjectWithTag ("doorRRMagenta");
        mEObject = doorMagenta.GetComponent<magentaRRExit> ();

        //rLObject.setRedLock (false);
    }
Example #4
0
    // Use this for initialization
    void Start()
    {
        GameObject playerObject = GameObject.FindGameObjectWithTag ("Player");
        rLObject = playerObject.GetComponent<roomsLoaded> ();

        GameObject doorYellow = GameObject.FindGameObjectWithTag ("doorGRYellow");
        yEObject = doorYellow.GetComponent<yellowGRExit> ();

        rLObject.setGreenLock (false);
    }