public void Start() { originalLocalPos = head.localPosition; cr = GetComponent <mvmt::CharacterMotor>(); au = (GetComponent <AudioSource>()) ?? gameObject.AddComponent <AudioSource>(); prevPos = GetComponent <Rigidbody>().position; }
public void Start() { originalLocalPos = head.localPosition; cr = GetComponent<mvmt::CharacterMotor>(); au = (GetComponent<AudioSource>()) ?? gameObject.AddComponent<AudioSource>(); prevPos = GetComponent<Rigidbody>().position; }