bool processInput(inputKeyType p_input)
 {
     if (p_input.howsItHeld == howItsInput.GETKEY) return Input.GetKey(p_input.key);
     if (p_input.howsItHeld == howItsInput.GETKEYDOWN) return Input.GetKeyDown(p_input.key);
     if (p_input.howsItHeld == howItsInput.GETKEYUP) return Input.GetKeyUp(p_input.key);
     return false;
 }
    public void defaults()
    {
        up = new inputKeyType();
        left = new inputKeyType();
        down = new inputKeyType();
        right = new inputKeyType();
        perkFire = new inputKeyType();
        fire = new inputKeyType();

        up.key = KeyCode.W;
        left.key = KeyCode.A;
        down.key = KeyCode.S;
        right.key = KeyCode.D;

        perkFire.key = KeyCode.LeftShift;
        perkFire.howsItHeld = howItsInput.GETKEYDOWN;
        fire.key = KeyCode.Space;
        fire.howsItHeld = howItsInput.GETKEYDOWN;
        Debug.Log("setdefault");
    }