void OnSelect(bool selected) { if (textMesh != null && mSelected != selected && enabled && gameObject.active) { mSelected = selected; if (mSelected) { mText = textMesh.text; #if UNITY_IPHONE || UNITY_ANDROID if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { mKeyboard = iPhoneKeyboard.Open(mText); } else #endif { textMesh.text = mText + "|"; } } #if UNITY_IPHONE || UNITY_ANDROID else if (mKeyboard != null) { mKeyboard.active = false; } #endif else { textMesh.text = mText; } } }
/// <summary> /// Update the text and the label by grabbing it from the iOS/Android keyboard. /// </summary> void Update() { if (mKeyboard != null) { string text = mKeyboard.text; if (mText != text) { mText = text; UpdateLabel(); } if (mKeyboard.done) { mKeyboard = null; current = this; if (eventReceiver == null) { eventReceiver = gameObject; } eventReceiver.SendMessage(functionName, SendMessageOptions.DontRequireReceiver); current = null; selected = false; } } }
void OnClick() { // Debug.Log (string.Format ("---------------------------inputClick,{0},{1},{2},{3},{4}",isInput,playerID,playerName,this.transform.parent.name,this.text)); if (isInput) { // Debug.Log ("------------------------OnClickInput"); isSelect = true; #if UNITY_IPHONE || UNITY_ANDROID keyboard = TouchScreenKeyboard.Open(Text, TouchScreenKeyboardType.Default); #endif } else { // Debug.Log (string.Format ("{0},{1}",playerID,BtnGameManager.yt.Rows[0]["PlayerID"].YuanColumnText)); if (playerID != "" && playerID != BtnGameManager.yt.Rows[0]["PlayerID"].YuanColumnText) { strPlayer[0] = playerID; strPlayer[1] = playerName; // Debug.Log ("YYYYYYYYYYYYYYYYYYYYYYYY"); if (btnSend != null) { //btnSend.ShowOne(this,strPlayer); PanelStatic.StaticBtnGameManager.RunShowOne((object)strPlayer); } } } }
/// <summary> /// Update the text and the label by grabbing it from the iOS/Android keyboard. /// </summary> void Update() { if (mKeyboard != null) { string text = mKeyboard.text; if (mText != text) { mText = text; UpdateLabel(); } if (mKeyboard.done) { mKeyboard = null; gameObject.SendMessage("OnSubmit", SendMessageOptions.DontRequireReceiver); if (MsgReceiver != null) { MsgReceiver.SendMessage("OnEventWithMessage", new LuaMessage(gameObject, this, "OnSubmit"), SendMessageOptions.DontRequireReceiver); } selected = false; } if (mKeyboard != null && !mKeyboard.active) { selected = false; } } }
/// <summary> /// Selection event, sent by UICamera. /// </summary> void OnSelect(bool isSelected) { if (label != null && enabled && gameObject.active) { if (isSelected) { mText = (label.text == mDefaultText) ? "" : label.text; label.color = activeColor; #if UNITY_IPHONE || UNITY_ANDROID if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { #if UNITY_3_4 mKeyboard = iPhoneKeyboard.Open(mText); #else mKeyboard = TouchScreenKeyboard.Open(mText); #endif } else #endif { Input.imeCompositionMode = IMECompositionMode.On; Transform t = label.cachedTransform; Vector3 offset = label.pivotOffset; offset.y += label.relativeSize.y; offset = t.TransformPoint(offset); Input.compositionCursorPos = UICamera.lastCamera.WorldToScreenPoint(offset); UpdateLabel(); } } #if UNITY_IPHONE || UNITY_ANDROID else if (mKeyboard != null) { mKeyboard.active = false; } #endif else { if (string.IsNullOrEmpty(mText)) { label.text = mDefaultText; label.color = mDefaultColor; } else { label.text = mText; } label.showLastPasswordChar = false; Input.imeCompositionMode = IMECompositionMode.Off; } } }
/// <summary> /// Update the text and the label by grabbing it from the iOS/Android keyboard. /// </summary> void Update() { if (mKeyboard != null) { string text = mKeyboard.text; if (mText != text) { mText = ""; for (int i = 0; i < text.Length; ++i) { char ch = text[i]; if (validator != null) { ch = validator(mText, ch); } if (ch != 0) { mText += ch; } } if (maxChars > 0 && mText.Length > maxChars) { mText = mText.Substring(0, maxChars); } if (mText != text) { mKeyboard.text = mText; } UpdateLabel(); SendMessage("OnInputChanged", this, SendMessageOptions.DontRequireReceiver); } if (mKeyboard.done) { mKeyboard = null; current = this; if (onSubmit != null) { onSubmit(mText); } if (eventReceiver == null) { eventReceiver = gameObject; } eventReceiver.SendMessage(functionName, mText, SendMessageOptions.DontRequireReceiver); current = null; selected = false; } } }
void OnInput(string input) { if (mSelected && enabled && gameObject.active) { #if UNITY_IPHONE || UNITY_ANDROID if (mKeyboard != null && mKeyboard.done) { mSelected = false; mKeyboard = null; mText = ""; } #endif foreach (char c in input) { if (c == '\b') { // Backspace if (mText.Length > 0) { mText = mText.Substring(0, mText.Length - 1); } } else if (c == '\r' || c == '\n') { // Enter OnSelect(false); return; } else { // All other characters get appended to the text mText += c; } } textMesh.text = mSelected ? (mText + "|") : mText; } }
/// <summary> /// Selection event, sent by UICamera. /// </summary> void OnSelect(bool isSelected) { if (mDoInit) { Init(); } if (label != null && enabled && NGUITools.GetActive(gameObject)) { if (isSelected) { mText = (!useLabelTextAtStart && label.text == mDefaultText) ? "" : label.text; label.color = activeColor; if (isPassword) { label.password = true; } #if UNITY_IPHONE || UNITY_ANDROID if (Application.platform == RuntimePlatform.IPhonePlayer || Application.platform == RuntimePlatform.Android) { //TouchScreenKeyboard.hideInput = true; try { #if UNITY_3_4 mKeyboard = iPhoneKeyboard.Open(mText, (iPhoneKeyboardType)((int)type), autoCorrect); #else if (isPassword) { mKeyboard = TouchScreenKeyboard.Open(mText, TouchScreenKeyboardType.Default, false, false, true); } else { mKeyboard = TouchScreenKeyboard.Open(mText, (TouchScreenKeyboardType)((int)type), autoCorrect); } #endif } catch (System.Exception ex) { mText = "^_^"; #if UNITY_3_4 mKeyboard = iPhoneKeyboard.Open(mText, (iPhoneKeyboardType)((int)type), autoCorrect); #else if (isPassword) { mKeyboard = TouchScreenKeyboard.Open(mText, TouchScreenKeyboardType.Default, false, false, true); } else { mKeyboard = TouchScreenKeyboard.Open(mText, (TouchScreenKeyboardType)((int)type), autoCorrect); } #endif Debug.LogError("Input error.Invalid." + ex); } } else #endif { Input.imeCompositionMode = IMECompositionMode.On; Transform t = label.cachedTransform; Vector3 offset = label.pivotOffset; offset.y += label.relativeSize.y; offset = t.TransformPoint(offset); Input.compositionCursorPos = UICamera.currentCamera.WorldToScreenPoint(offset); } UpdateLabel(); } else { #if UNITY_IPHONE || UNITY_ANDROID if (mKeyboard != null) { mKeyboard.active = false; } #endif if (string.IsNullOrEmpty(mText)) { label.text = mDefaultText; label.color = mDefaultColor; if (isPassword) { label.password = false; } } else { label.text = mText; } label.showLastPasswordChar = false; Input.imeCompositionMode = IMECompositionMode.Off; RestoreLabel(); } } }