public void RpcSetFace(e_Faces face) { if (this.faceManager != null && this.bodyRenderer != null) { this.faceManager.setFace(this.bodyRenderer, face); } }
public void setFace(Renderer renderer, e_Faces face) { int index = (int)face; currentFace = face; if (faceTypes[index].Equals(face)) { renderer.material.SetTexture("_MainTex", faces[index]); } if (isServer) { ai.RpcSetFace(face); } }