Example #1
0
    static public void SetBattleMode(eBattleMode mode) //设置现在的战斗类型
    {
        Debug.LogWarningFormat("SetBattleMode : {0}", mode);

        var old_battle_mode = BattleBase.CurrentBattleMode; //之前的战斗类型

        BattleBase.CurrentBattleMode = mode;                //设置现在的战斗状态

        switch (mode)
        {
        case eBattleMode.Battle:
        case eBattleMode.BattleWorldboss:
        case eBattleMode.PVP:
        case eBattleMode.RVR:
        {
            Network.ShowIndicator();
            Battle.scene_name = GetBattleSceneName(BattleBase.CurrentBattleMode);                                                      //得到当前场景的名字
            UnityEngine.SceneManagement.SceneManager.LoadScene(Battle.scene_name, UnityEngine.SceneManagement.LoadSceneMode.Additive); //加载场景
        }

        break;

        default:     //默认的场景
        {
            UnityEngine.SceneManagement.SceneManager.UnloadScene(GetBattleSceneName(old_battle_mode));
            SoundManager.Instance.StopSound();

            //Resources.UnloadUnusedAssets();

            Instance.gameObject.SetActive(true);         //不明白
            if (Network.NewStageInfo != null && Network.TargetItemInfo == null || old_battle_mode == eBattleMode.BattleWorldboss)
            {
                Instance.BackMenu();
            }
            else if (Network.PVPBattleInfo != null)
            {
                Network.PVPBattleInfo = null;
                GameMain.Instance.BackMenu();
            }
            else
            {
                Instance.UpdateMenu();
            }
            SoundManager.Instance.PlayBGM(m_BGMName);
        }
        break;
        }

        TimeManager.Instance.ResetTimeScale();
        TimeManager.Instance.SetPause(false);
        ConfigData.Instance.RefreshSleep();
    }
Example #2
0
    static public string GetBattleSceneName(eBattleMode mode) //根据现在的战斗 返回字符串
    {
        switch (mode)
        {
        case eBattleMode.Battle:
            return("battle");

        case eBattleMode.BattleWorldboss:
            return("battle_worldboss");

        case eBattleMode.PVP:
            return("battle_pvp");

        case eBattleMode.RVR:
            return("battle_rvr");
        }
        return("");
    }