// Use this for initialization
    void Start()
    {
        background = game.background;

        GUIMaster = GameObject.FindGameObjectWithTag ("GUI Master").GetComponent<cscript_GUI_master>();
        soundMaster = GameObject.FindGameObjectWithTag ("Sound Master").GetComponent<cscript_sound_master>();

        NewQuestion();

        correctAnswers = new Answer[currentQuestion.answers.Length];
        incorrectAnswers = new Answer[currentQuestion.answers.Length];

        for(int i = 0; i < currentQuestion.answers.Length; i++)
        {
            if(currentQuestion.answers[i].correct == true)
            {
                correctAnswers[correctTotal] = currentQuestion.answers[i];
                correctTotal++;
            }
            else
            {
                incorrectAnswers[incorrectTotal] = currentQuestion.answers[i];
                incorrectTotal++;
            }
        }

        QuestionSeed = UnityEngine.Random.Range(1,3);
        CurrentSet = new Answer[3];

        currentFootballLoc = new Vector2(50,Screen.height/2 - 50);
        destinationFootballLoc = currentFootballLoc;

        GoalBallPos = new Vector2(Screen.width/2 - 50,Screen.height - 200);
        GoalBallVelocity = Vector2.zero;
    }
    // Use this for initialization
    void Start()
    {
        background = game.background;

        GUIMaster = GameObject.FindGameObjectWithTag ("GUI Master").GetComponent<cscript_GUI_master>();
        soundMaster = GameObject.FindGameObjectWithTag ("Sound Master").GetComponent<cscript_sound_master>();

        photoGroup = new Texture2D[6];
        stringGroup = new string[6];

        for(int i = 0; i < 6; i++)
        {
        photoGroup[i] = GUIMaster.photoIcon;
        stringGroup[i] = "Add Text Here...";
        }
    }