Example #1
0
    ///

    void Start()
    {
        GooglePlayGames.PlayGamesPlatform.Activate();

        P1_Button_Text.text = UserManager.Instance().name;

        GameFIN = GameObject.Find("Directional Light").GetComponent <csGameFINISH>();

        P1_Name.text = UserManager.Instance().name;

        Player1_traker = GameObject.Find("MyPlayer").GetComponent <WaypointProgressTracker>();
        Player2_traker = GameObject.Find("Computer1").GetComponent <WaypointProgressTracker>();
        Player3_traker = GameObject.Find("Computer2").GetComponent <WaypointProgressTracker>();
        Player4_traker = GameObject.Find("Computer3").GetComponent <WaypointProgressTracker>();

        Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent <csCollisionCheck>();
        Player2_CollCheck = GameObject.Find("Computer1").GetComponent <csCollisionCheck>();
        Player3_CollCheck = GameObject.Find("Computer2").GetComponent <csCollisionCheck>();
        Player4_CollCheck = GameObject.Find("Computer3").GetComponent <csCollisionCheck>();

        P1_Car_State = GameObject.Find("MyPlayer").GetComponent <csCarState>();
        P2_Car_State = GameObject.Find("Computer1").GetComponent <csCarState>();
        P3_Car_State = GameObject.Find("Computer2").GetComponent <csCarState>();
        P4_Car_State = GameObject.Find("Computer3").GetComponent <csCarState>();

        P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent <CarController>();
        P2_Carcontroller = GameObject.Find("Computer1").GetComponent <CarController>();
        P3_Carcontroller = GameObject.Find("Computer2").GetComponent <CarController>();
        P4_Carcontroller = GameObject.Find("Computer3").GetComponent <CarController>();

        P1_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P1_Speed1_0x = P1_Car_State.maxSpeed * 1.2f;
        P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f;
        P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f;

        P2_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P2_Speed1_0x = P2_Car_State.maxSpeed * 1.2f;
        P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f;
        P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f;

        P3_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P3_Speed1_0x = P3_Car_State.maxSpeed * 1.2f;
        P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f;
        P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f;

        P4_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P4_Speed1_0x = P4_Car_State.maxSpeed * 1.2f;
        P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f;
        P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f;
    }
Example #2
0
    ///
    void Start()
    {
        GooglePlayGames.PlayGamesPlatform.Activate();

        P1_Button_Text.text = UserManager.Instance().name;

        GameFIN = GameObject.Find("Directional Light").GetComponent<csGameFINISH>();

        P1_Name.text = UserManager.Instance().name;

        Player1_traker = GameObject.Find("MyPlayer").GetComponent<WaypointProgressTracker>();
        Player2_traker = GameObject.Find("Computer1").GetComponent<WaypointProgressTracker>();
        Player3_traker = GameObject.Find("Computer2").GetComponent<WaypointProgressTracker>();
        Player4_traker = GameObject.Find("Computer3").GetComponent<WaypointProgressTracker>();

        Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent<csCollisionCheck>();
        Player2_CollCheck = GameObject.Find("Computer1").GetComponent<csCollisionCheck>();
        Player3_CollCheck = GameObject.Find("Computer2").GetComponent<csCollisionCheck>();
        Player4_CollCheck = GameObject.Find("Computer3").GetComponent<csCollisionCheck>();

        P1_Car_State = GameObject.Find("MyPlayer").GetComponent<csCarState>();
        P2_Car_State = GameObject.Find("Computer1").GetComponent<csCarState>();
        P3_Car_State = GameObject.Find("Computer2").GetComponent<csCarState>();
        P4_Car_State = GameObject.Find("Computer3").GetComponent<csCarState>();

        P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent<CarController>();
        P2_Carcontroller = GameObject.Find("Computer1").GetComponent<CarController>();
        P3_Carcontroller = GameObject.Find("Computer2").GetComponent<CarController>();
        P4_Carcontroller = GameObject.Find("Computer3").GetComponent<CarController>();

        P1_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P1_Speed1_0x = P1_Car_State.maxSpeed * 1.2f;
        P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f;
        P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f;

        P2_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P2_Speed1_0x = P2_Car_State.maxSpeed * 1.2f;
        P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f;
        P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f;

        P3_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P3_Speed1_0x = P3_Car_State.maxSpeed * 1.2f;
        P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f;
        P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f;

        P4_Speed1_Ex = P1_Car_State.maxSpeed * 0.8f;
        P4_Speed1_0x = P4_Car_State.maxSpeed * 1.2f;
        P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f;
        P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f;
    }
Example #3
0
    ///
    void Start()
    {
        GameFIN = GameObject.Find("Directional Light").GetComponent<csGameFINISH>();

        Player1_traker = GameObject.Find("MyPlayer").GetComponent<WaypointProgressTracker>();
        Player2_traker = GameObject.Find("Computer1").GetComponent<WaypointProgressTracker>();
        Player3_traker = GameObject.Find("Computer2").GetComponent<WaypointProgressTracker>();
        Player4_traker = GameObject.Find("Computer3").GetComponent<WaypointProgressTracker>();

        Player1_CollCheck = GameObject.Find("MyPlayer").GetComponent<csCollisionCheck>();
        Player2_CollCheck = GameObject.Find("Computer1").GetComponent<csCollisionCheck>();
        Player3_CollCheck = GameObject.Find("Computer2").GetComponent<csCollisionCheck>();
        Player4_CollCheck = GameObject.Find("Computer3").GetComponent<csCollisionCheck>();

        P1_Car_State = GameObject.Find("MyPlayer").GetComponent<csCarState>();
        P2_Car_State = GameObject.Find("Computer1").GetComponent<csCarState>();
        P3_Car_State = GameObject.Find("Computer2").GetComponent<csCarState>();
        P4_Car_State = GameObject.Find("Computer3").GetComponent<csCarState>();

        P1_Carcontroller = GameObject.Find("MyPlayer").GetComponent<CarController>();
        P2_Carcontroller = GameObject.Find("Computer1").GetComponent<CarController>();
        P3_Carcontroller = GameObject.Find("Computer2").GetComponent<CarController>();
        P4_Carcontroller = GameObject.Find("Computer3").GetComponent<CarController>();

        P1_Speed1_0x = P1_Car_State.maxSpeed;
        P1_Speed1_1x = P1_Car_State.maxSpeed * 1.5f;
        P1_Speed1_2x = P1_Car_State.maxSpeed * 2.0f;

        P2_Speed1_0x = P2_Car_State.maxSpeed;
        P2_Speed1_1x = P2_Car_State.maxSpeed * 1.5f;
        P2_Speed1_2x = P2_Car_State.maxSpeed * 2.0f;

        P3_Speed1_0x = P3_Car_State.maxSpeed;
        P3_Speed1_1x = P3_Car_State.maxSpeed * 1.5f;
        P3_Speed1_2x = P3_Car_State.maxSpeed * 2.0f;

        P4_Speed1_0x = P4_Car_State.maxSpeed;
        P4_Speed1_1x = P4_Car_State.maxSpeed * 1.5f;
        P4_Speed1_2x = P4_Car_State.maxSpeed * 2.0f;
    }