Example #1
0
        public void updateJump()
        {
            if (mySprite.CurrentAnim == constants.AnimType.JUMPING)
            {
                if (startingPos.Y - mySprite.GlobPos.Y > constants.JUMP_HEIGHT)
                {
                    myJumpType = constants.jumpType.FALLING;
                }

                if ((mySprite.GlobPos.Y > startingPos.Y) && myJumpType == constants.jumpType.FALLING)
                {
                    mySprite.GlobPos = new Vector2(mySprite.GlobPos.X, startingPos.Y);
                    setAnim(constants.AnimType.STANDING);
                }

                int xPos = 0;
                if (isOnLeft)
                {
                    if (myJumpType == constants.jumpType.FORWARD)
                    {
                        xPos = (int)constants.JUMP_SPEED/2;
                    }
                    else if (myJumpType == constants.jumpType.BACK)
                    {
                        xPos -= (int)constants.JUMP_SPEED/2;
                    }
                }
                else
                {
                    {
                        if (myJumpType == constants.jumpType.FORWARD)
                        {
                            xPos -= (int)constants.JUMP_SPEED/2;
                        }
                        else if (myJumpType == constants.jumpType.BACK)
                        {
                            xPos = (int)constants.JUMP_SPEED/2;
                        }
                    }
                }
                // We are falling. Decrement pos.
                if (myJumpType != constants.jumpType.FALLING)
                {
                    mySprite.incPos(xPos, -((int)constants.JUMP_SPEED));
                }
                else
                {
                    // We are still jumping.
                    mySprite.incPos(xPos, (int)constants.JUMP_SPEED);
                }
            }
        }
Example #2
0
 public void startJump(constants.jumpType jumpType)
 {
     if (mySprite.CurrentAnim != constants.AnimType.JUMPING)
     {
         this.setAnim(constants.AnimType.JUMPING);
         myJumpType = jumpType;
         updateJump();
     }
 }