private IEnumerator SendAlive()
	{
		while( true)
		{
			yield return new WaitForSeconds( 15.0f);
			
            if( SOCKET_STATE.SS_DISCONNECT != AsCommonSender.GetSocketState() && isConnected == true)
            {
                body_CS_LIVE packetData = new body_CS_LIVE();
                byte[] data = packetData.ClassToPacketBytes();
                AsCommonSender.SendToIAP( data);
            }
		}
	}
Example #2
0
	private IEnumerator SendAlive_GameServer()
	{
		while( true)
		{
			yield return new WaitForSeconds( 10.0f);
			
			body_CS_LIVE packetData = new body_CS_LIVE();
			byte[] data = packetData.ClassToPacketBytes();
			AddSend_GameServer( data);
		}
	}