using behaviac; public class MyCharacter : MonoBehaviour { private int contextId; void Start() { // Load behavior tree and initialize it BehaviorTree tree = BTAsset.Load("MyBehaviorTree"); tree.SetVariable("speed", 5); tree.SetVariable("position", transform.position); // Get context ID Agent agent = GetComponentIn this example, the MyCharacter class loads a behavior tree called "MyBehaviorTree" and initializes it with speed and position variables. It then gets the context ID for the character's Agent component and stores it in a class variable. In the Update method, it updates the position variable in the behavior tree's context and checks if the behavior tree needs to be restarted. The behaviac library is available as a NuGet package and can be installed using Visual Studio or the NuGet Package Manager Console. The package ID is "behaviac", and the latest version can be found at https://www.nuget.org/packages/behaviac/.(); contextId = agent.GetContextId(); // Run behavior tree tree.Start(); } void Update() { // Update context variables BehaviorTree.Contexts.SetContextVector3(contextId, "position", transform.position); // Check behavior status if (tree.GetStatus() != BehaviorTree.Status.Running) { tree.Stop(); tree.Start(); } } }