using behaviac; public class MyAgent : Agent { protected override void Initialize() { base.Initialize(); BehaviorTree bt = new BehaviorTree(); bt.Load("my_bt.xml", this); bt.Attach(); } }
using behaviac; public class MyTask : Task { protected override EBTStatus Update() { // Perform some action here return EBTStatus.BT_SUCCESS; } }This example shows how to create a custom task node that performs a specific action. The Update() method is called every time the behavior tree updates, and it returns a status code that indicates whether the task was successful or not. Package Library: Behaviac is an open-source software library that is available on GitHub. It is not available as a separate package library, but can be downloaded and integrated into your project as a source code or pre-compiled DLL file.