Example #1
0
        /*
            Do not call EVER.
         */
        private int PutResultIntoTheVariable_____0_Stuff(bee bee, bool two, int one, int five)
        {
            int numberOfBs = lala.Count(x => x == bee);

            if (two)
            {
                if (numberOfBs > 0 && numberOfBs % five == 0)
                {
                    return (numberOfBs / five) * one;
                }
                else
                {
                    int pairs = numberOfBs / five;
                    int singles = numberOfBs - (pairs*five);

                    return (pairs * one) + (singles * (int)bee);
                }
            }
            else
            {
                return numberOfBs * (int)bee;
            }
        }
Example #2
0
    // Update is called once per frame
    new void Update()
    {
        base.Update();
        if (functional)
        {
            float t = Random.Range(0, 3000);
            if (t < 1)
            {
                GameObject child = PhotonNetwork.Instantiate(bee.name, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity, 0);

                //GameObject child = Instantiate(bee, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity);

                bee b = child.GetComponent <bee>();
                b.mPlayerId = mPlayerId;
                b.parentID  = viewid;
            }

            float t2 = Random.Range(0, 30);
            if (t2 < 1)
            {
                AddFrog();
            }
        }
    }
Example #3
0
 private int PutResult(bee bee, bool two, int five, int one)
 {
     return PutResultIntoTheVariable_____0_Stuff(bee, two, five, one);
 }
Example #4
0
 public void AddItem(bee bee)
 {
     lala.Add(bee);
 }