/* Do not call EVER. */ private int PutResultIntoTheVariable_____0_Stuff(bee bee, bool two, int one, int five) { int numberOfBs = lala.Count(x => x == bee); if (two) { if (numberOfBs > 0 && numberOfBs % five == 0) { return (numberOfBs / five) * one; } else { int pairs = numberOfBs / five; int singles = numberOfBs - (pairs*five); return (pairs * one) + (singles * (int)bee); } } else { return numberOfBs * (int)bee; } }
// Update is called once per frame new void Update() { base.Update(); if (functional) { float t = Random.Range(0, 3000); if (t < 1) { GameObject child = PhotonNetwork.Instantiate(bee.name, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity, 0); //GameObject child = Instantiate(bee, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); bee b = child.GetComponent <bee>(); b.mPlayerId = mPlayerId; b.parentID = viewid; } float t2 = Random.Range(0, 30); if (t2 < 1) { AddFrog(); } } }
private int PutResult(bee bee, bool two, int five, int one) { return PutResultIntoTheVariable_____0_Stuff(bee, two, five, one); }
public void AddItem(bee bee) { lala.Add(bee); }