public void create(int uid) { animalData data = animalXML.Instance.get(typeId); iSet(UIA.fullMax, data.fullMax); iSet(UIA.fullDec, data.fullDec); iSet(UIA.energyMax, data.energyMax); iSet(UIA.energyDec, data.energyDec); iSet(UIA.energyReg, data.energyReg); iSet(UIA.energyDec, data.energyDecNight); iSet(UIA.hungry_slight, data.hungry_slight); iSet(UIA.hungry_medium, data.hungry_medium); iSet(UIA.hungry_extream, data.hungry_extream); iSet(UIA.tired_slight, data.tired_slight); iSet(UIA.tired_medium, data.tired_medium); iSet(UIA.tired_extream, data.tired_extream); id = uid; headSkin = data.headId; skinColor = utils.Instance.getSkinColor(skinColorId); bodySkin = data.bodyId; name = data.name; runSpeed = data.runSpeed; hpMax = data.hpMax; mood = data.mood; hp = data.hp; energy = data.energy; full = data.full; }
public void init() { data = new animalData[256]; for (int i = 0; i < data.Length; i++) { data[i] = new animalData(); } }
public ActionResult Create([Bind(Include = "animalID,animalKind,animalType,animalAge,animalColor,animalDate,animalChip,animalAddress,animalGender,animalHealthy,animalName,animalNote,animalReason,animalOwner_userID")] animalData animalData) { if (ModelState.IsValid) { db.animalData.Add(animalData); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(AllAniData)); }
// check if there is an animal at the spot and see if it is upgradable private bool CanUpgradeMonster() { if (animal != null) { animalData animalData = animal.GetComponent <animalData>(); animalLevel nextLevel = animalData.GetNextLevel(); if (nextLevel != null) { return(GameManager.Gold >= nextLevel.cost); } } return(false); }
void Start() { enemiesInRange = new List <GameObject>(); lastShotTime = Time.time; animalData = gameObject.GetComponentInChildren <animalData>(); }