Example #1
0
 private void updateAmountOfPlayerThatDontPlay()
 {
     if (CounterAmountOfPlayerWithNoTurn == amoutOfPlayerWithNoTurn.ZeroPlayer)
     {
         CounterAmountOfPlayerWithNoTurn = amoutOfPlayerWithNoTurn.OnePlyer;
     }
     else
     {
         CounterAmountOfPlayerWithNoTurn = amoutOfPlayerWithNoTurn.TwoPlayer;
     }
 }
Example #2
0
        private void tryDoComputerTurn()
        {
            List <Utilities.ValidStep> validSteps;

            if (isTurnPossible(out validSteps, m_playerTwo))
            {
                m_board.ReduceBlankCells();
                CounterAmountOfPlayerWithNoTurn = amoutOfPlayerWithNoTurn.ZeroPlayer;
                int amountOfValidSteps = validSteps.Count;

                Random randomPlay      = new Random();
                int    randomStepIndex = randomPlay.Next(0, amountOfValidSteps);

                m_board.updateBoard(validSteps[randomStepIndex], m_playerTwo.getShape().ToString());
            }
            else
            {
                updateAmountOfPlayerThatDontPlay();
            }
        }
Example #3
0
        private bool tryDoHumanTurn(Utilities.Point i_pointToCheck, Player i_PlayerToPlay)
        {
            List <Utilities.ValidStep> validSteps;

            if ((isTurnPossible(out validSteps, i_PlayerToPlay)))
            {
                m_board.ReduceBlankCells();
                CounterAmountOfPlayerWithNoTurn = amoutOfPlayerWithNoTurn.ZeroPlayer;

                if ((isStepIsValid(validSteps, i_pointToCheck)))
                {
                    m_board.updateBoard(validSteps[0], i_PlayerToPlay.getShape().ToString());
                    return(true);
                }
            }
            else
            {
                updateAmountOfPlayerThatDontPlay();
            }


            return(false);
        }