//private GUIText guiInfo;
    // Use this for initialization
    void Start()
    {
        CP = GameObject.Find("_CP").GetComponent<_CP>();
        //guiInfo = GameObject.Find("GUI_Info").guiText;

        //// Connect
        Application.ExternalCall("Connect", "Connected!");
    }
    // Use this for initialization
    void Start()
    {
        // Get CP
        CP = GameObject.Find("_CP").GetComponent<_CP>();
        HTTP = GameObject.Find("_HTTP").GetComponent<_HTTP>();
        //guiBounces = GameObject.Find("GUI_Bounces").guiText;

        // Set random rotation on start
        Vector3 randRot;
        randRot = new Vector3(Random.Range(0, 360), Random.Range(0, 360), Random.Range(0, 360));
        transform.rotation = Quaternion.Euler(randRot);
        rigidbody.angularVelocity = new Vector3(Random.Range(-10, 10), Random.Range(-10, 10), Random.Range(-10, 10));

        lastPos = Vector3.zero;
    }